Honestly, if the idea of no trials don’t bother you, there are plenty more reminders why YOU shouldn’t preorder.
I think it’s an age thing a lot of times. It’s like telling my kids to brush their teeth because of my experiences with dental, or you can plug any example like that.
I can tell kids not to preorder all I want. They just haven’t had the opportunity to be burned as many times as we have yet.
I think a lot of gamers just don’t care enough too. I know so many people that buy a game on release, play it for a few hours, and then drop it. Even AAA titles that are actually good.
Steam achievements kinda confirm that as well, there is a fair bit of drop-off on even the most popular games.
It made some sense when they came in physical format and there was a real risk of a highly sought game selling out. Nowadays they have put worthless digital incentives on preorders and they can’t possibly run out.
It didn’t make sense to me that people are pre-ordering digital copies at first too, then I remember mtx and streamers which didn’t exist back then.
It’s the boiling frog syndrome. Gradual implementation of predatory monetization practices like mtx and gachas have made us grown numb to being treated like cash cows for unfinished products.
The latest generation of gamers probably see this as a norm. It’s up to us oldies to remind them about the good ol’ days when you only pay once for finished products.
This isn’t a kids thing, we’ve been pre-ordering games since before today’s kids were born
yeah, when we were kids ourselves. But after getting burned we stopped.
deleted by creator
I did a quick search and couldn’t find anything that breaks down by age sadly. I really hope someone has the stats cause it would be fascinating to see.
I don’t have the figures either but when I think which age group could have the money to actually preorder a game on a whim without knowing if it will be good, then it really isn’t kids but working adults.
Hey it’s Lemmy, so I will happily use this opportunity to blame rich people as well. I know people doing very well for themselves, who constantly, say, “yeah it sucks, but I’ve got the money and it doesn’t hurt me so who cares?”
Because they’re so completely unable to to think of ANYONE else in a different situation, or even remember their younger selves, that they will continue to incentivize predatory behavior because “fuck you, I got mine”, and they’re such huge pieces of self involved shit that they won’t delay their gratification for a split second to help out an entire industry’s consumers.
If that sound harsh, it’s been a shit day full of people just like that; decide on your own if it applies here.
I don’t pre-order games nor do I really buy any games new.
I mean why should I when I can buy complete version of the game for like 10-20 bucks 1-3 years later. Honestly I’ve simply discarded the idea of being consumer and shifted to thinking myself as customer instead. Its not my job to support the developers and keep their studios afloat its their job by making good games that are actually worth their price tag.
I already have backlog of games that would take years clear thanks to steam sales, playstation plus and all sorts of bundle offers. I am in no hurry to buy new games and I can easily wait for the developers to actually finish the game and buy the GOTY/Ultimate/Definite edition that includes most if not all the expansions and dlc for a discounted price.
As for free 2 play and live service games I simply don’t have the time and interest to play those. If I ever make an exception to this then I’ll be using only default skins/cosmetics, no gatcha and ignoring the battle pass completely.
when I can buy complete version of the game for like 10-20 bucks 1-3 years later
…or, for like 1-3 bucks 10-20 years later.
Life is short, but not that short.
Its not my job to support the developers and keep their studios afloat its their job by making good games that are actually worth their price tag.
That’s fine and all, but it goes both ways. If you’re gonna wait years to maybe buy their game, then they’re not going to cater to what you want.
There’s a middle ground imo. If I love a certain type of game, I’m gonna buy it relatively new to show my support. If you don’t do that, then you’re essentially a bottom of the barrel afterthought that the market simply won’t cater to.
I don’t view myself as some sort of unique snowflake that has somehow developer some sort of unique and refined taste in video games. I also belong to the most catered majority in video game industry which is white heterosexual men in their 30’s. Honestly it would probably be better if the industry would cater less to my interests as I feel beyond spoiled with choice already.
If you want to support some independent gaming studio with handful of passionate developers making niche games of great quality without relying on dark patterns then please do so. But don’t lie to yourself about these bigger corporations as all they really care about generating profits for their shareholders.
Developer here - currently indie but was in the machine at one point. Cold hard fact is that demos hurt sales for AAA games, and pre-orders get cash in the door today to keep the lights on. With millions and years invested, they must hedge and limit risk as hard and as quickly as possible.
If demos hurt sales, that means that game devs depend on gamers buying games they don’t actually end up liking right? I understand making games has become pricier and pricier, but if the whole business model is dependent on “We want to trick people into getting stuff they don’t want”, then we have a problem.
The reality is probably closer to the flightily nature of us as gamers - We mostly just want to try the game because some part of it seems fun, if that can be tried for free with a demo, why buy it now that we got our fix? Why would a big AAA take that risk?
If a demo is enough of a fix for a customer, then that’s got to mean that something wrong with the product overall.
Good games keep you engaged, bad games you leave alone.
I personally agree with that sentiment. Rather than demos, I lean into cheap early access indie games that seem cool on steam, and use subscriptions to check out bigger games (humble choice and xbox gamepass). Tons of games to try, while still less than one “full” game in cost each month.
If people get enough from a free demo maybe it’s time to make shorter cheaper games, and start churning out 2 hour playtrough 15usd games, but with high quality graphics/acting/voices/etc. Or just abolish capitalism and make fun games no matter if they sell or not 😂
Companies 100% have a right to skip demos and sell pre-orders. And people have a right to boycott those.
Absolutely! The numbers show they gain roughly double the sales with trailers/footage and no demo, they won’t budge until boycotts reverses that. Same with microtransactions we all hate; they basically just print money.
I don’t really understand how this is measured? I attempted to look up some research on it, but it seems most articles that say this are referencing one conference by Jesse Schnell who basically just correlated games with demos, sales, and expected sales. What measure is used to figure out if a demo causes someone to not buy the game? I suppose if they measured presales that were cancelled after a demo, but most anticipated games don’t have demos anyway so the data is already skewed in the favor of “no demos.” Does it take into account outliers like FFXVI? Highly anticipated game with a demo that sold very well…
I would venture to guess that the data is skewed because lots of AAA games don’t have demos and lots of indie games that might not have been purchased anyways trying to get a little markershare, but there seems to be such little research on it.
If you have an actual study on the topic, I would be very interested in seeing their method of results.
The study was they tracked sales across multiple games for years, here’s the first example I came across in the wild from ten years ago: https://www.youtube.com/watch?v=us6OPbYtKBM&t=640s
I miss the age of videogame demos, it feels like nothing but a distant memory now. And the only reason companies let people play their broken betas now is to gauge excitement for their games and fix any serious game breaking bugs.
Eh.
On the flip side, back in the day, a lot of people bought a lot of crappy games based on nothing more than what the cover art on the box showed. The only source of info was video game magazines, and that applied only to new releases and only certain games.
Now upon release you can look up dozens of detailed reviews, even video reviews. You can watch full play through a on YouTube. You can ask for opinions in social media.
The amount of information you have to figure out if this game is for you is insane compared to before.
Depends really. Nowadays publishers push out fake CGI marketing trailers and paid reviews to premptively muddy those information sources long before release. Same goes for social media (not that they were ever reliably accurate or objective anyway). There are even promises of DLC roadmaps that never materialise such as the OW2 story mode.
By the time actual independent reviewers have their embargoes lifted, the preorder sales window has closed and it wouldn’t make much difference to those who already sunk money into the game. Those waiting in vain for DLC and patches are merely sacrificing their refund window.
That’s true. I understand.
I’m also not a fan of the DLC and change to video game design based on such payouts.
But even then, even with fake reviews, young gamers are completely spoiled with information compared to the black hole that existed in the 80s and 90s. I’m not sure how people argue otherwise.
The fact that I can go on my phone, jump on YouTube, and watch a play through is incredible. When I was young, I had to make decisions based on what the box art looked like ffs.
I miss the age of videogame demos, it feels like nothing but a distant memory now.
No it isn’t! With Steam you can try most (if not every) game for 2h and return it if you didn’t like it.
That’s not a demo, that’s a return policy. Plus, in most cases you don’t get a good feel of a game in the first 2 hours of the game. A demo is a snippet of the game made specifically to let people get accustomed to most of the mechanics in a game, something that isn’t usually present in the first two hours.
You could’ve easily said Steam Next Fest and I would’ve agreed with you. Indie devs are the only ones who seem to care about their players these days.
I miss the age of videogame demos
Fuck the corps. That’s what piracy is for.
Pirating big games is probably morally fine. Pirating indie games is shitty, like stealing from a local business.
I miss the days of game demos
Steam’s Next fest has brought back some demos on PC. You might not get a demo for a big IP, but you can try lots of smaller dev games without having to buy first.
Yeah idk why anyone is still pre-ordering games.
FF16 wasn’t preordered as much as they wanted. Then when the game turned out to be okay, people bought it (and it had a demo). It was a hit.
Yeah, I love Final Fantasy. But I wasn’t very hyped for it. I bought it after I played the demo.
You don’t say? 🤔
My local currency is devaluating by the second, the price I see today may not be the price tomorrow.
Financially, preorders without a “preorder bonus” are a zero interest loan to the developer. Preorders with the “preorder bonus” are a loan with the bonus as interest. Even if the game were guaranteed to be good, you could most likely be doing something better with the money until it comes out. Since the game is not guaranteed to be good, it is a risky loan as well. Without any of the protections you get when you make an actual loan.
Without any of the protections you get when you make an actual loan.
I’d say a 100% refund when requested with less than two hours of use within the first two weeks is a pretty good protection, and it’s pretty much the standard policy on PC.
That’s certainly true. I’d still say that for the online stores, for which that policy applies, there isn’t a lot of upside to preordering. Because the purchase is digital, you will always be able to get a copy on release day (unless the publisher artificially limits how many games it will sell, but I’ve never heard of a publisher doing this).
I agree with this; we used to pre-order back when physical copies were the only way to get a game, in order to reserve a copy. Now they use it to squeeze extra money out of you for “exclusive content.” As somebody who is as militantly against exclusive content (because it screws over late adopters) as always-online content, I can’t agree enough that digital pre-ordering needs to die.
I’m relying on some of you folks to do a “trial” for me and let me know. Your efforts are appreciated 😛
I stopped preordering awhile ago but honestly I just stopped buying games in general. I already have enough games to last me a lifetime and there is just so much trash getting released that I skip it all together.
Honestly every game I pre ordered I have been happy with especially bg3.
I don’t bother pre-ordering anymore. Can’t afford to. Most AAA games are £60-£70 on release (up to £90 if you want the Upgraded Super Deluxe Gold version). I wait until a game goes on sale before I buy it. By then all the bugs have been patched and most of the DLC has been released so you get a better experience.