• Steve Jobs faked full signal strength and swapped devices during the first iPhone demo due to fragile prototypes and bug-riddled software.
• Engineers got drunk during the presentation to calm their nerves.
• Despite the challenges, Jobs successfully completed the 90-minute demonstration without any noticeable issues.
I’ve been at Gamescom once where we considered backup consoles and HDMI switches in the cable aisle to ensure we could rapidly switch onto a running game when the first instance crashed. Stability improved enough that it wasn’t required in the end but yeah, software for trade shows was always hot as hell.