- Developers of Cities: Skylines 2 have noticed a growing toxicity in their community, which is affecting engagement and creativity.
- The CEO of Colossal Order expressed concern about the negative impact of toxicity on the team and the community.
- The developers still encourage helpful criticism from the community but ask for it to be constructive and kind.
Archive link: https://archive.ph/mVaIY
I’m expecting this community not to say that a company deserves a toxic community and that being toxic is a totally normal and expected thing.
A few months ago, even , this was a place where people would talk about the game news and not revel in your average Gamer toxicity.
Now it’s just, I guess, reddit, but worse because the toxic voices are louder in a smaller echo chamber. The people who don’t ascribe to this kind of thing leave. The toxic people are all that is left.
I understand your point, and agree that you have received negative replies that prove this community accepts a level of toxicity that may not have been there before. (To me it feels like the same level, but perhaps I’ve just ignored it or become numb to it)
I encourage people to engage in these topics with a level head but there will be exceptions at times.
https://eev.ee/blog/2016/07/22/on-a-technicality/
Reading the second half of this comments reminded me of this long read I was introduced to over in Beehaw.org (the evaporative cooling section). Left unchecked, only the jerks will be left and the nice people give up and leave. If a slower, nicer place for discussion is what you’re looking for, Beehaw was where I found that vibe the most.
Yeah I noticed that, too. All of Lemmy in fact. It feels like engagement is up, but only in select echo chambers of being angry about something.