During the recent Xbox Developer Direct, we were treated to a deeper look at how Obsidian's upcoming RPG, Avowed, will handle player choice via a close look at a certain sidequest. But that left us wondering: what's the natural endpoint of a game emphasizing choice? Will Avowed have multiple endings?
I feel like Outer Worlds was their take on Fallout, and this is their take on The Elder Scrolls. From the video they put out the other day, I’m down to clown.
I feel like Outer Worlds was their take on Fallout, and this is their take on The Elder Scrolls. From the video they put out the other day, I’m down to clown.