No Sega, a remake of a, admittedly great, nearly 25 year old game is not a triple A game but does make you sound like a quadruple A-hole.

  • garretble@lemmy.world
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    9 months ago

    Please just give us what we want: micro-transactions to paint the taxi different colors and then a skin for $50 to change the taxi into a London black cab.

    Then it will truly be AAA

    • 𝘋𝘪𝘳𝘬@lemmy.ml
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      9 months ago

      It will be a shared world multiplayer-first service game so it can be an AAAA game like that recently released Black Flag add-on that got out of control.

    • Thassodar@lemm.ee
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      9 months ago

      Oooh I have an idea: instead of in-game MTX tie it to a soda product, like Coke, and make it that every time you get more Coke PointZ you can unlock a new in-game skin that makes your car into a rolling advertisement for Coke.

      The only way to get the right amount of Coke PointZ is to buy a 24 pack a week for 3 months, or a 20 oz bottle a day for 5 months, and half the PointZ expire after a month and a half.

      Coke, you have my contact info.

  • meant2live218@lemmy.world
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    9 months ago

    You realize that AAA is used to refer to the budget, scale, and expectations of the game, right? And that it’s more of a reboot than a remake, meaning it’s probably not going to be an arcade style game. They’re talking about their aims for the game, and trying to justify charging $60-70 for it beforehand.

      • IronKrill@lemmy.ca
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        9 months ago

        If Rockstar made a fully-fledged open world Crazy Taxi game with the scale and quality of Red Dead or GTA, that is quite indisputably deserving of the “triple A” label. Putting aside where you draw the line for it to be considered AAA, they clearly mean that their goal is an AAA experience. It’s not that deep.

        • yamanii@lemmy.world
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          9 months ago

          I wouldn’t trust those clowns with it anyway, they killed Midnight Club to make a worse version of it in GTA online.

  • Nioxic@lemmy.dbzer0.com
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    9 months ago

    I cannot imagine it’ll be any good

    crazy taxi was an “arcade” game, basically.

    How they gonna fuck this up?

  • Dark Arc@social.packetloss.gg
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    9 months ago

    I think it’s fine to have a AAA “reboot”. I mean look at the DOOM games. Not everything needs to be new IP and there is some old IP that definitely could use if nothing else a coat of paint and some UI/UX updates.

    • Kusimulkku@lemm.ee
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      9 months ago

      But do we want an AAA Crazy Taxi? I’d rather just have a simple arcade-y game tbqh

    • CptEnder@lemmy.world
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      9 months ago

      Yeah I’m actually pumped for this game. I secretly hope they’ll have PC steering wheel support so I can disable all my normal range of motion and do the whacky driving like the arcade game haha. Also fine if not, I’d happily play this title on my PS5 too. It’s ok to have minimal expectations for a game even if they don’t have everything you want imo.

      Just wanna get some airtime in the San Francisco hills haha.

  • Psychodelic@lemmy.world
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    9 months ago

    Fuckin hype!

    Sorry, do I have to be an insufferable, cynical pessimist to comment here?

    • inclementimmigrant@lemmy.worldOP
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      9 months ago

      No you can be a delusional, corporate happy pill taking person that loves live service games and the enshitification of the gaming sphere drowning in microtransactions driven by psychologists designed specifically to prey on addiction to comment.

      it’s the beauty of the 1st amendment.

      • hybrid havoc@lemmy.world
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        8 months ago

        I feel the need to be pedantic here: the first amendment has nothing to do with speech on private platforms.

  • ReallyKinda@kbin.social
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    9 months ago

    “We’re responsible for titles such as Phantasy Star Online 2: New Genesis and Hatsune Miku: Colorful Stage in cooperation with the bases in Tokyo and overseas,” Segawa explained, before bringing up the Crazy Taxi reboot.

    “We are also participating in the development of triple-A titles, including Crazy Taxi,” he said. “At present, we don’t have any titles developed independently by the studio, but we intend to do so in the future.”

    Dude’s just trying to communicate the scope of work his studio is involved with, I’m going to take the AAA remark with a grain of salt since it’s not from Sega.