November 16th marks the 20th anniversary of Half-Life 2. Back in 2004, Half-Life 2 left an unforgettable mark on a generation of gamers. Learn more about the...
Mmm I disagree completely. RT (when done well and done right) looks absolutely fantastic and worlds better than raster lighting. Play Cyberpunk 2077, compare Path Tracing on vs. no RT at all. Or Metro Exodus. Focus on reflections. Also RT shines more in motion than with static scenes. There are many games where RT doesn’t do nuch or looks bad (Resident evil games) but in others it looks great. It really depends on the game. You can’t judge this tech based on some bad implementations.
Mmm I disagree completely. RT (when done well and done right) looks absolutely fantastic and worlds better than raster lighting. Play Cyberpunk 2077, compare Path Tracing on vs. no RT at all. Or Metro Exodus. Focus on reflections. Also RT shines more in motion than with static scenes. There are many games where RT doesn’t do nuch or looks bad (Resident evil games) but in others it looks great. It really depends on the game. You can’t judge this tech based on some bad implementations.
That’s the first game I tried. Looks great, when it comes to a room and playing I find those details skip my brain and prefer smooth 144Hz instead