• Wrufieotnak@feddit.org
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    11 days ago

    But… That is a disguised loading screen. The ones everyone complained about as well. The game has to load the data at some point. So either it’s completely being removed from the game via a screen or something like “boost me up” or crawling through the caves like in the new God of War.

    • frunch@lemmy.world
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      10 days ago

      It’s funny to me that loading times are still the Achilles heel after all these years. Don’t get me wrong–it makes sense. Games getting more graphically intense, larger worlds, online play etc, it all adds up. I always just thought that we’d finally see loading times become at least significantly shorter by now–and in scale with the size of the games, they likely have. I guess some things are simply as optimized as they’re gonna get, can’t just expect magic to happen and make that much computation instantly doable.

      • Wrufieotnak@feddit.org
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        10 days ago

        The loading times did get better! I think a lot of people who complain either forgot or never player old games on original hardware. I remember minutes long loading screens. What we have now is so much better than the past. Imaging playing a Dark Souls game and waiting 1 minute each time you got defeated. That was my experience with one segment in Dark Messiah of Might and Magic

      • prole@sh.itjust.works
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        10 days ago

        Solid state disc drives have definitely made load times much faster. Anyone who has played a PS4 game on PS5 can tell you this.

    • FozzyOsbourne@lemm.ee
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      8 days ago

      Wasn’t TLoU made by Naughty Dog who also made Jak and Daxter, a game which famously had no loading screens?

    • Dragon Rider (drag)@lemmy.nz
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      10 days ago

      Okay but if you play the game in 2040 with a super solid state drive formatted with FTLS, 512 GB RAM, and a 32 core CPU, does the loading screen still take just as long?