• lime!@feddit.nu
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    17 hours ago

    ah, so it’s king’s quest style progression. i played enough of that in the 90s.

    • Adm_Drummer@lemmy.world
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      9 hours ago

      I mean, that’s RPGs for you. Level up, buy equipment, wear armour and cast spells.

      Any part of the equation is the solution. Just depends on how you want to play. The story is what you make of it along the way.

      • lime!@feddit.nu
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        5 hours ago

        with king’s quest progression i meant that the game is designed around players getting stuck, possibly without them knowing.

        RPGs center around the story and the role you play, and the mechanics are built to aid that. you play for the story. in most RPGs, failure still progresses the story because failure is interesting. getting stuck is not interesting. having the mechanics without a story to reinforce would just be going through the motions.

        someone else said that the fromsoft games are made to feel like videogames, and that resonated with me. that explained the disconnect i see in the mechanics and the world.