Bethesda are finally going to show it. Rumors are that this will be shadowdropped (releases on the same day)

  • NOT_RICK@lemmy.world
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    1 day ago

    Don’t think we know for sure how updated it is until tomorrow. Mod support is another big question mark

    • Stovetop@lemmy.world
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      1 day ago

      That is still the big question for me. I am all for modernizing the engine and don’t care if that means Unreal Engine 5, but if it doesn’t have comparable mod support to other Bethesda games, I feel that will end up hurting it pretty badly.

      But as long as they don’t pull a Blizzard and replace the original game with the remaster, the original game and all of its mods will still be there to be enjoyed, at least. And maybe that means we might someday see an OpenOblivion similar to OpenMW if all else fails.

      • NOT_RICK@lemmy.world
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        1 day ago

        I don’t think there’s a shot that there is zero mod support. It’s Bethesda’s bread and butter. What I’m wondering is will old mods be compatible/portable? Rumor is the game is running old gamebryo engine logic alongside UE. Looking forward to seeing what this actually is tomorrow

        • Virkkunen@fedia.io
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          11 hours ago

          It’s Bethesda’s bread and butter.

          I think the gaming community severely overstates the amount of people that mods their games. I wouldn’t be surprised if less than 20% of Skyrim’s players have ever used mods, and I’m damn sure having mod support or not wouldn’t have any considerable change on their sales.

        • Stovetop@lemmy.world
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          1 day ago

          I’m guessing not likely, if only because we’ve already seen mod compatibility take a hit for less drastic engine updates (Skyrim vs Skyrim SE, Fallout 4 vs Fallout 4 next-gen). The work they’re doing seems more extensive than those examples, so I wouldn’t expect old mods to work, but maybe they could be recreated or converted through community effort.