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Joined 1 year ago
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Cake day: July 12th, 2023

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  • Hot take: I don’t “get” Spirited Away. Like I appreciate the art and animation, but the story and characters are a confusing mess to me. I’ve heard the explanation of “it’s a critique of Japanese society”, and looking back on it I can see the symbolism, but if you need additional context for the story to make sense, then I don’t think it’s a very good movie, at least I don’t think it deserves universal acclaim if it only makes sense to one specific culture.



  • Well, self awareness goes a long way, so you’re on the right path. Lots of people get crotchety and cynical by focusing too much on things that are outside their control. Focus more on areas of your life that you can influence, and learn to enjoy your life for what it is rather than what it could be.

    Honestly, if you’re the type of person who’s prone to this, disengaging from hyper cynical social media platforms (yes, including Lemmy) is probably another good idea.

    My dad used to be super into politics and consumed rage-bait news on TV and social media a lot, especially during the height of covid. Once he unplugged from all of that there was a noticeable shift in his demeanor and I would say that he’s significantly happier and more content now.












  • Weapons, armor, equipment, upgrades, etc. in single-player games that have effects that have tradeoffs or very niche use-cases are unfun. I can understand it in multiplayer competitive games where balance is important, but effects like “provides 20% more defense versus <specific enemy type>” or “increases range, but decreases damage” just deflate me when I get them in games. If I’m spending time playing a game, I want to earn things that make me objectively better as I progress. Developers of modern games seem waaay to preoccupied with holding back and not allowing things to be “broken” in games where it just doesn’t matter.