

I know this is dodging your point, but WotC has already divested themselves of MODO and a third party now runs it. I know what you mean, a central server going down destroys access to the game you pay for. And indeed we see that happening with plenty of live service games, to the point that its starting to weigh down the entire industry, or at least that sector of it.
But I ask, is it really that different? Various NFT projects have come and gone, and most of the NFTs people have paid for have succumbed to link rot already my guy. The average life span for a live service game is like, what? 2 years? And even the successful ones, what? Like 7? I haven’t played God’s Unchained, but I can’t imagine being a blockchain game will make any difference, especially because the games that do survive and are remembered have the following factors:
Can easily be modded/ hacked Can be easily emulated Were cherished and beloved
Deus Ex can be downloaded for free. Pokemon red and Sim Tower and Oregon Trail can be run in a browser. Breakout can be run in a search engine. As far as the comparison to MODO, those cards were fungible. When you completed a whole set, you could contact WotC to take them out of your account, and they would send you a copy of the whole set in paper. It’s why MTGOexchange was called that; before bitcoin, you could trade magic cards for drugs.
You just asked what does collapse means, and I knew the answer. I certainly don’t know what it would mean for you.