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Joined 1 year ago
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Cake day: June 23rd, 2023

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  • Yeah, my first thought as well was that “pulling up” would be pulling the steering wheel back, which wouldn’t do anything. Certainly wouldn’t swerve the car all the way off the road, you wouldn’t want to jerk a plane left or right in that scenario either.

    So… definitely made up. But still an amusing greentext.








  • Seems like a sensible overhaul, hitting the major issues with the fee, but still going ahead with a version of it. Big points for me:

    • Not retroactive. Only affecting the next version of Unity, and you can even opt out of updating to skip the fee.
    • Data is now reported by the customers. Still not sure how that plan to enforce this, but it’s a hell of a lot better than some arbitrary data collection scheme being baked into the game.
    • Free version is excluded. No charging tiny side projects, or students or something, it only affects already paying customers.

    Still not sure I love charging per install as a concept, and they’ve already overplayed their hand and burnt many bridges, but at least this implementation isn’t insanely hostile. Guess we’ll see how this plays out from here.




  • Having used tailwind a little bit, I have nothing but praise for it. Effortless copy/pasting of components with confidence, really nice look by default, easy tweaking, absolutely no management or planning required to organize your CSS, and it’s all right there, directly on your html, never anywhere you have to hunt for it. Feels very freeing to just… not think about CSS at all.

    And the “clutter” really is fine, modern IDEs with good syntax highlighting, plus a tailwind extension to help complete the class names and clean up accidental duplicates or conflicting properties, and you’re good.



  • I’m not sure I understand your position here, because voting is such a minor part of the system. A troll that only trolls by upvoting and downvoting isn’t much of a threat, unless they’ve got a dozen alt accounts or a botnet, both of which are different situations that should be handled differently. “The definition of a troll” is ridiculous hyperbole.

    And as far as bans are concerned, that’s a moderation problem, not your role as an individual. I’ve never suggested votes should be completely untraceable, that’d be patently ridiculous and remove the ability to actually handle vote manipulation. Moderators and admins should obviously have that access, as I’ve asserted in this thread.

    I’m also not advocating my votes be anonymous, I’m fine with having them public on my page. That alone gives you the complete ability to make a judgement about me as a person, or whatever it is you want to do with that. What I’m suggesting is that a user who’s just been downvoted shouldn’t have a trivial way of linking it to the individual who downvoted them in order to harass them.

    Frankly, the impression I’m getting is that you’re not actually paying much attention to the case I’ve made, and are instead just using my comments as a platform to have a completely different argument that you’re passionate about. That’s the ONLY way that you could have missed my point so entirely, and come to the conclusion that I could ONLY be a troll or a moron.



  • Yeah, having it on your user page is much less dangerous, imo. Still a possibility of getting called out if you downvote someone you’re arguing with, but you’re already in the comments there.

    The only way I see a problem is if someone writes a bot or extension that reads the user profile into something “per comment”, and if that gets enough traction and use to build up a strong database. However, in that case, I’d imagine the Lemmy devs would build a feature to let instance admins hide that information from regular users.




  • Eh, there’s a lot of valid things to be skeptical about. Using these tools as a DM is fundamentally different from using them as a massive corporation, as you’re not considering replacing your team of talented artists and writers to cut costs.

    That said, done right, I also think this could be amazing. Legally train these models on the wealth of historical D&D art, and provide it to DMs to use during their campaigns to make maps, art for places the DM is describing on the fly, all of these things that no artist could possibly make because these locations are being invented on the fly as the players throw a skilled DM curveballs. D&D feels like an ideal “problem” for a lot of the “solutions” AI has to offer.


  • I also feel like a lot of the value of chronological is lost if I think it’s algorithmic recommendations. If I don’t know I’m browsing the latest? I’ll likely just think the algorithm is serving up some garbage. Especially somewhere like Facebook, where people haven’t really been curating their feed for years, just… following whoever to be polite and letting the algorithm take care of it.