Currently studying CS and some other stuff. Best known for previously being top 50 (OCE) in LoL, expert RoN modder, and creator of RoN:EE’s community patch (CBP).
(header photo by Brian Maffitt)
Probably a quirk of having different software. I’m on Fedia which runs on mbin, as does kbin.run which MBM is on. You’re on lemmy, so I guess something was just handled differently for you (and most users!) vs kbin/mbin users.
FYI if you’re one of the people who just sees an image, the original includes a link to this:
Rise of Nations (originally released back in 2003) had/has some interesting ideas to reduce some of the busywork:
For the most part, none of the implemented options are strictly better than micromanaging them yourself:
But the options are there when you need them, which I think is a a nice design. It doesn’t completely remove best-in-class players being rewarded for their speed as a player, but does raise the “speed floor”, allowing slower players to get more bang for their buck APM-wise, and compete a bit more on the strategy/tactics side of the game instead.
There are types of time management which I think can still be interesting. For example, are you able to afford – in the resources of time and attention – optimally micro’ing this important fight? Or are you going to have to yolo it a bit so that you can do multi-task economic tasks at the same time?
Some (much?) of the problem is that (for better or worse) skilled players can and will squeeze the game to optimality in terms of win rate, and that tends to collapse viable tactical and strategic choices. Once those choices have been optimised (the game is largely “solved”), the main way to get better is by being faster, not by being smarter.
P.s. you have your markdown reversed with the links - the text needs to be in the square brackets with the link in the parentheses. [text](https://example.com)
Archive Options Failing
This one worked for me, useful if wanting to share the story elsewhere:
Submitted for good faith discussion: Substack shouldn’t decide what we read. The reason it caught my attention is that it’s co-signed by Edward Snowden and Richard Dawkins, who evidently both have blogs there I never knew about.
I’m not sure how many of the people who decide to comment on these stories actually read up about them first, but I did, such as by actually reading the Atlantic article linked. I would personally feel very uncomfortable about voluntarily sharing a space with someone who unironically writes a post called “Vaccines Are Jew Witchcraftery”. However, the Atlantic article also notes:
Experts on extremist communication, such Whitney Phillips, the University of Oregon journalism professor, caution that simply banning hate groups from a platform—even if sometimes necessary from a business standpoint—can end up redounding to the extremists’ benefit by making them seem like victims of an overweening censorship regime. “It feeds into this narrative of liberal censorship of conservatives,” Phillips told me, “even if the views in question are really extreme.”
Structurally this is where a comment would usually have a conclusion to reinforce a position, but I don’t personally know what I support doing here.
It’s worth noting that since FedSearch, Mastodon has actually natively implemented opt-in search on posts.
I wonder if patch support being pulled after 2 months is down to lower-than-expected sales; it’s certainly earlier than I would’ve expected on both the dev (HBS) and publisher (Paradox) side.
Edit: related news from October that I didn’t know about.
From the submission:
Not a rival, just an alternative
The realization that led us to develop PeerTube is that no one can rival YouTube or Twitch. You would need Google’s money, Amazon servers’ farms… Above all, you would need the greed to exploit millions of creators and videomakers, groom them into formatting their content to your needs, and feed them the crumbs of the wealth you gain by farming their audience into data livestock.
Monopolistic centralized video platforms can only be sustained by surveillance capitalism.
Even though we cannot pinpoint the exact budget Framasoft spent on PeerTube since 2017, our conservative estimate would be around 500 000 €
With these two perspectives it seems to be doing well, even if it can’t / won’t entirely displace the major players.
As an aside, you can edit your submission title on lemmy/kbin/mbin.
Thanks for the extra context!
I’m not sure if the image has since been updated, but the horn-y boy before/after isn’t the same image twice despite looking very similar. The left image has light-colored areas on the horns and some other similarly minor differences which are more noticeable when flicking between them but kinda hard to spot in a side-by-side.
Different sources claim different numbers, but the rate is considered by most sources to be low.
While the statistics on false allegations vary – and refer most often to rape and sexual assault – they are invariably and consistently low. Research for the Home Office suggests that only 4% of cases of sexual violence reported to the UK police are found or suspected to be false. Studies carried out in Europe and in the US indicate rates of between 2% and 6%.
https://theconversation.com/heres-the-truth-about-false-accusations-of-sexual-violence-88049
Typically no, the top two PCIE x16 slots are normally directly to the CPU, though when both are plugged in they will drop down to both being x8 connectivity.
Any PCIE x4 or X1 are off the chipset, as well as some IO, and any third or fourth x16 slots.
I think the relevant part of my original comment might’ve been misunderstood – I’ll edit to clarify that but I’m already aware that the 16 “GPU-assigned” lanes are coming directly from the CPU (including when doing 2x8, if the board is designed in this way – the GPU-assigned lanes aren’t what I’m getting at here).
So yes, motherboards typically do implement more IO connectivity than can be used simultaneously, though they will try to avoid disabling USB ports or dropping their speed since regular customers will not understand why.
This doesn’t really address what I was getting at though. The OP’s point was basically “the reason there isn’t more USB is because there’s not enough bandwidth - here are the numbers”. The missing bandwidth they’re mentioning is correct, but the reality is that we already design boards with more ports than bandwidth - hence why it doesn’t seem like a great answer despite being a helpful addition to the discussion.
Isn’t this glossing over that (when allocating 16 PCIe lanes to a GPU as per your example), most of the remaining I/O connectivity comes from the chipset, not directly from the CPU itself?
There’ll still be bandwidth limitations, of course, as you’ll only be able to max out the bandwidth of the link (which in this case is 4x PCIe 4.0 lanes), but this implies that it’s not only okay but normal to implement designs that don’t support maximum theoretical bandwidth being used by all available ports and so we don’t need to allocate PCIe lanes <-> USB ports as stringently as your example calculations require.
Note to other readers (I assume OP already knows): PCIe lane bandwidth doubles/halves when going up/down one generation respectively. So 4x PCIe 4.0 lanes are equivalent in maximum bandwidth to 2x PCIe 5.0 lanes, or 8x PCIe 3.0 lanes.
edit: clarified what I meant about the 16 “GPU-assigned” lanes.
Which is exactly how the real world works. Harm has to be identified to suggest solutions.
According to the submission, some harms have been identified, and some solutions have been suggested [that could reduce the same and similar harms from occurring to new and existing users] (but mostly it sounds like a “more work needs to be done” thing).
I imagine your perspective on the issues being discussed are different from those of the author. The helicopter parent analogy makes sense in a low-danger environment; I think what the author has suggested is that some people don’t feel like it’s a low-danger environment for them to be in (though I of course – not being the author or one such person – may be mistaken).
Edit: [clarified] because I realised it might seem contradictory if read literally.
I’m not understanding why blocking is ineffective…?
As I understand it, because it requires harm to be experienced before the negating action is taken.
A parallel might be having malware infect a system before it can be identified and removed (harm experienced -> future harm negated), vs proactively preventing malware from infecting the system in the first place (no harm experienced before negation).
I thought Frozen Synapse’s ability to let you simulate your opponent’s moves was super cool - surprised I didn’t end up seeing it in more strategy games (obviously not so much applicable to the normal real-time stuff though!).