Absurdist, Security Architect (Magician), Beer and Bourbon connoisseur, Gamer, lover of Dark Humor (Lovecraft was a comedian), Maker, Apistevist, Agnostic, Atheist.

  • 29 Posts
  • 24 Comments
Joined 1 year ago
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Cake day: June 13th, 2023

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  • “I think you’re just playing bad games…”

    Like Baldur’s Gate 3?

    “Where it’s predatory it sucks” - The literal definition of microtransactions.

    I think we’re done here. You think video gaming is what’s happened in the past ten years. I played my first video game in 1979 on an Atari 2600. I remember Pacman fever, I lived in California during it. I remember when Space Ace and Dragoons Lair came out in the arcades and cost .50 instead of a quarter…

    Tell me again how I’m “just playing bad games…” You just can’t see the forest for the trees…



  • There’s a problem with your starting point.

    We were talking about microtransactions. You jumped to free to play.

    Not all games that have microtransactions are fre to play.

    So you’ve lied again. Not as easy you thought.

    What you need to do is grab ALL games with microtransactions. You need to grab stats on ALL free games. You need to grab stats on hidden cost games (also called free to play).

    Try again junior.

    And try thinking this time.


  • Okay, let’s think critically.

    “I’ve been able to play games for free because of microtransactions”

    Microtransactions cost money, that’s not free. What you are saying here is you got to play a game without supporting the devs while OTHER people paid for microtransactions.

    You assume incorrectly, I support devs by buying games, not supporting microtransactions.

    “Most of the most popular games in the world are free…” First, like hell. Show me stats that support a claim that MOST popular games are free. Second, if a game is supported by microtransactions, you’re lying if you say it’s free. MICROTRANSACTIONS ARE NOT FREE.

    Next “I have purposely bought microtransactions to support the developer…” I support the dev by buying the game.

    Microtransactions make a good game bad, and bad games worse. None of what you said made an argument for microtransactions. Microtransactions encourage devs to hide fixes behind pay walls, even small ones.

    My statements weren’t kneejerk. Your nonsense obviously wasn’t even thought through as it’s internally inconsistent.

    I look forward to you trying again.



  • MrEUser@lemmy.ninjatoGames@lemmy.world*Permanently Deleted*
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    1 year ago

    I’m thinking of all the times I’ve said, “You know what makes this game great? The microtransactions.” All ZERO times.

    There are bad games and good games. Microtransactions make bad games worse AND good games worse. I intentionally only pay for games without microtransactions. THEY move the game from “I’m interested” (like with the rerelease of dungeon keeper) to “Well, I can play the OG version on GOG. Without microtransactions, I’ll do that.”

    That business model ONLY works out for the business. It is NOT for the best interest of the customer.

    So while what you said is right, you are incorrect.



  • You started by asking the definition of boomer shooter, which I responded to. Then you added the fact Doom 3 came out in 2005. Since your context was, “what’s the definition of a boomer shooter.” I responded to that.

    Maybe next time frame your question better to get the information you’re looking for?


  • A game is called a boomer shooter based on several criteria. Usually they’re first person. Does that mean a third person shooter can’t be a “boomer shooter”? No.

    Quake III is just one game that boomer shooters are based on. Doom (1993) is a game that boomer shooters are based on too. Neither one is a boomer shooter itself. A Boomer Shooter is a modern creation meant to replicate past play style, video style, and audio style too… It’s more than just “pixelated/voxelated…”



























  • Belief is the acceptance of a claim without evidence. There is evidence that Lemmy and Mastodon can, with time, replace their centralized counterparts.

    So do I believe it? No. I know it can happen though. Will it happen? Definite maybe. First, all the users that are bunched up on three big servers need to learn the painful lesson of how a federated architecture works. It’s in their best interests to find small instances of lemmy and have accounts there. Why, because all the huge instances of lemmy are having trouble staying functional. Lemmy.world has 87,000 users and an uptime of 97%. That means it experiences 11 days of downtime a year. Almost a day per month. Sh.itjust.works has around 10,000 users and a 99% uptime by comparison (still 3 to 4 days a year of downtime). Many smaller instances have 100% uptime. Look for yourself.

    Another thing future users (not users yet) need to stop using as an argument (excuse) is, “but if I have an account on a site and it disappears, I lose my account.” Well, first, that’s true of the centralized service you’re using. And don’t talk to me about “too big to fail…” arguments. If there’s one thing Twitter, Reddit, and YoutTube have proven, it’s that you are irrelevant and disposable. They may not vanish, but the long lasting stupid they do for the sake of… I don’t even know what… has led to multiple migrations to distributed environments.

    Are distributed environments perfect? No. They ARE improving though. And the fact is, in a distributed environment when one instance enacts something that you don’t feel is in your best interest… You go to another instance. No drama, no fanfare… just move.



  • Agreed. But I wouldn’t say you get nothing out of being a member on Patreon. I run lemmy.ninja. If I had a paying customer (Patreon) ask for something, and I had a non paying user ask for something…

    Who do you suppose gets my time first? Now, it may be that I have to tell the paying customer that what they are asking for is only possible if code is changed. In that case I can put a request in on their behalf. However if it is a thing I CAN do, then my time goes to them first, right?