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Cake day: July 1st, 2023

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  • For public ones, depending on what people started getting, it’d really strain the AIs. You could go in like 1 or two ways, probably different people getting both.

    Something very uniform but still unique, like a QR code kind of deal, AIs would hallucinate the crap out of that. Or abstractions, like people do to change the way the shape of their face to combat facial recognition.

    For private ones, just don’t ever get it photographed, any image showing that area without it would be probably fake.









  • Played a couple runs. Definitely seems up my alley.

    Feedback:

    1. Idk why, but when cursoring UI menus, it just ticks from where I cursored to the top like I’m holding an up arrow. Happens in Menus, Stats, Level ups and Shop. Clicking works fine, just really couldn’t read any stat descriptions.

    2. When teasing the locked towers/skills, when you obscure the text with the X of locks, it’s hard for me to read and get excited about getting access to that thing. Maybe move the lock indicator somewhere there isn’t text (top right?).

    3. This is maybe more fundamental, and idk how it fits with your vision, but scroll wheeling between skills feels clunky, could it maybe be key based (either as well or in addition), think that’d feel snappier to me.







  • Turned based on pausable stuff can reduce stress by allowing for thoughtfulness, and even single player games can be done together through strategizing, while also not requiring the 2nd person if they aren’t available. To that end, I’m going to recommend Slay the Spire, Dicey Dungeons or Broken Age. Then probably some kind of tactical game, Darkest Dungeon, Loop Hero or Shadowrun. After that, maybe some kind of management game, Cities: Skylines, SimCity, Stardew Valley, Humankind or Against the Storm. If you want to go deeper, Crusader Kings, Dyson Sphere Program or Wartales.

    Real-time games that require using multiple sticks/buttons/aiming+moving at once are inherently more difficult to start without the muscle memory, so I’d look to build that up with games that have simpler controls starting with Vampire Survivors or Brotato. Then I’d probably do some kind of non-shooter first or third person game, thinking of Escape Academy, Firewatch or Superliminal, Amnesia (maybe). Then a combat first/third person game Assassin’s Creed, Battlefield (Campaign), Mass Effect. Then maybe something that’s got combat plus extra stuff, Atomic Heart, Deep Rock Galactic, Dead Space (maybe), Doom, Prey, Wo Long, Remnant. After that is really PvP stuff.

    If you just want more readably accessible stuff, A Short Hike, Disneyland Adventures, Peggle, Plants vs Zombies, Bejeweled, The Walking Dead from Telltale (maybe).

    I also pulled every game on this list off of Xbox Game Pass, so that might be a good way to try a bunch of different games for cheaper.





  • Pheonixdown@lemm.eetoGames@lemmy.worldPalworld
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    5 months ago

    Been thinking on this, I believe that if you family share the game on steam, each steam account could independently access the same dedicated or community servers, but local worlds will still only be accessible by the creator as they are the only one who can host their world. You may be able copy the world files between the different folders though.


  • While that’s part of it, it’s definitely not “just” that.

    Sadly, part of it is that the game has released in a fairly stable/polished state, which is considered a positive in the world of broken releases. The multiplayer also just works with little issue as opposed to some problems of yesteryear.

    There’s also a perhaps surprising pent up demand for good co-op PvE focused games. They blow-up hard but tend to fade out depending on gameplay quality. Part of this is the streamer effect, streamers like to play group games with other streamers because it helps cross-pollinate their audiences. Sales are also improved due to group/peer-pressure, if someone can pull in their friend group, that’s a lot of sale multiplication.

    I also think that the developers tried to make a game that’s fun. A lot of decisions seem to have followed the rule of cool for this type of game e.g. pal mounts, firearms, catching people, automation of survival elements via slavery.

    It also manages to have both a clear and guided progression system while maintaining the freedom for the player to just fuck off and do whatever they want while still at least partially progressing.

    My only honest gripes with the game are how world saves are handled (they should use the Grounded system in addition to having dedicated servers) and that I for some reason can’t find the exit button on the title screen so to quit I need to alt-f4, for the rare times I need it.