I am waiting for people to start getting both public and hidden authentication tattoos, so they can prove generative images aren’t actually them.
I am waiting for people to start getting both public and hidden authentication tattoos, so they can prove generative images aren’t actually them.
There are women who intentionally choose to be a single parent. Like they’re single, they get a sperm donor, have a kid. It’s not some insane thing. Kids should have a supportive and caring environment, whomever raises them. Not every kid with a single caregiver is neglected, nor is every kid with 2 or more caregivers properly cared for.
They’re giving Ukraine $50B, as a loan. They’re repaying the loan at a rate of $3B/yr using the seized interest payments.
Yeah, I feel like it’s one of those situations where you try to think of what would be a size that should be more than enough and then double it (or use the whole canvas if it isn’t as big as that).
“always” might be a bit of a strong word when referring to ownership of basically any part of that region.
Yep, UI mouseover is fine with it unplugged, issue returns when replugged.
PC, other than M/KB, I have a Razer Tartarus.
I was using the scroll wheel, might have missed the cue to use keys, that’d fix it for me.
Played a couple runs. Definitely seems up my alley.
Feedback:
Idk why, but when cursoring UI menus, it just ticks from where I cursored to the top like I’m holding an up arrow. Happens in Menus, Stats, Level ups and Shop. Clicking works fine, just really couldn’t read any stat descriptions.
When teasing the locked towers/skills, when you obscure the text with the X of locks, it’s hard for me to read and get excited about getting access to that thing. Maybe move the lock indicator somewhere there isn’t text (top right?).
This is maybe more fundamental, and idk how it fits with your vision, but scroll wheeling between skills feels clunky, could it maybe be key based (either as well or in addition), think that’d feel snappier to me.
Any new purchasers (I am one) are also probably waiting for the mid-generation update coming later this year.
Gotta crank up that dystopia meter.
This is slowly moving toward having Content On Demand. Imagine being able to prompt your content app for a movie/series you want to watch, and it just makes it and streams it to you.
If by AI, you mean the things people are making today and calling AI, no, they’re all basically powerful regression algorithms. They can be strong tools for people to use to solve complex problems. Anything a program does will be based on what it was programmed to do, at best it will find novel things based on being programmed to look for novel things randomly and people will test and confirm those guesses. They already kind of do this for some medical purposes. Is trying an uncountably large number of randomized guesses and giving a probability for success based on historical data intelligent?
Could a true AI exist like we see in SciFi, maybe?
Other people had the capability to do what Copernicus did, but lacked desire/resources. A LLM will never have the capability for a novel idea.
That’s some wild nuclear fear mongering. Globally, there’ve been less than 10 incidents ever on the scale you’re talking about, and most of those are from the early days of the tech and the only recent one of note was due to weather patterns which wouldn’t be a thing on the moon. And you jump to what if it happens on the moon dozens of times?
Turned based on pausable stuff can reduce stress by allowing for thoughtfulness, and even single player games can be done together through strategizing, while also not requiring the 2nd person if they aren’t available. To that end, I’m going to recommend Slay the Spire, Dicey Dungeons or Broken Age. Then probably some kind of tactical game, Darkest Dungeon, Loop Hero or Shadowrun. After that, maybe some kind of management game, Cities: Skylines, SimCity, Stardew Valley, Humankind or Against the Storm. If you want to go deeper, Crusader Kings, Dyson Sphere Program or Wartales.
Real-time games that require using multiple sticks/buttons/aiming+moving at once are inherently more difficult to start without the muscle memory, so I’d look to build that up with games that have simpler controls starting with Vampire Survivors or Brotato. Then I’d probably do some kind of non-shooter first or third person game, thinking of Escape Academy, Firewatch or Superliminal, Amnesia (maybe). Then a combat first/third person game Assassin’s Creed, Battlefield (Campaign), Mass Effect. Then maybe something that’s got combat plus extra stuff, Atomic Heart, Deep Rock Galactic, Dead Space (maybe), Doom, Prey, Wo Long, Remnant. After that is really PvP stuff.
If you just want more readably accessible stuff, A Short Hike, Disneyland Adventures, Peggle, Plants vs Zombies, Bejeweled, The Walking Dead from Telltale (maybe).
I also pulled every game on this list off of Xbox Game Pass, so that might be a good way to try a bunch of different games for cheaper.
I managed to get one of the “desktop replacement” laptops before they got sold to Dell, and that fucker was a solid brick shithouse, lasted like 7 years before functional issues. Heat was definitely a problem, couldn’t rest my left hand on the keyboard (above the GPU) after a couple hours and could probably sit outside in a blizzard without pants comfortably. Miss that bad boy… Shame Dell ruined them.
It’s not a coincidence, nobody wants to live near an airport let alone an international one, the noise level is insane. My grandparent’s house is less than a half mile from the edge of one, and even with soundproofing, the dishes still set to rattling far too often. The airport was basically forced to buy out like half the neighborhood because it was so bad.
Satoru Iwata and the Wii U is the single instance I can think of.
Been thinking on this, I believe that if you family share the game on steam, each steam account could independently access the same dedicated or community servers, but local worlds will still only be accessible by the creator as they are the only one who can host their world. You may be able copy the world files between the different folders though.
While that’s part of it, it’s definitely not “just” that.
Sadly, part of it is that the game has released in a fairly stable/polished state, which is considered a positive in the world of broken releases. The multiplayer also just works with little issue as opposed to some problems of yesteryear.
There’s also a perhaps surprising pent up demand for good co-op PvE focused games. They blow-up hard but tend to fade out depending on gameplay quality. Part of this is the streamer effect, streamers like to play group games with other streamers because it helps cross-pollinate their audiences. Sales are also improved due to group/peer-pressure, if someone can pull in their friend group, that’s a lot of sale multiplication.
I also think that the developers tried to make a game that’s fun. A lot of decisions seem to have followed the rule of cool for this type of game e.g. pal mounts, firearms, catching people, automation of survival elements via slavery.
It also manages to have both a clear and guided progression system while maintaining the freedom for the player to just fuck off and do whatever they want while still at least partially progressing.
My only honest gripes with the game are how world saves are handled (they should use the Grounded system in addition to having dedicated servers) and that I for some reason can’t find the exit button on the title screen so to quit I need to alt-f4, for the rare times I need it.
For public ones, depending on what people started getting, it’d really strain the AIs. You could go in like 1 or two ways, probably different people getting both.
Something very uniform but still unique, like a QR code kind of deal, AIs would hallucinate the crap out of that. Or abstractions, like people do to change the way the shape of their face to combat facial recognition.
For private ones, just don’t ever get it photographed, any image showing that area without it would be probably fake.