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Joined 1 year ago
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Cake day: July 20th, 2023

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  • Depending on your server, and how you install you might have a bad experience. I’ve had issues where it wasn’t finding the film/series metadata, having plugin issues, and being incredibly slow (slow UI when anything is being done, slow scanning folders, slow loading saved metadata, etc). Jellyfin, like a lot of open source software, feels like jank. The devs know about a lot of issues, but they’re swamped with so much, with this big of a project.

    People criticise Plex, rightfully so with some of their bad decisions, but it still works better. For me, Plex runs so much better, and without issues. I won’t be moving away to Jellyfin in the foreseeable future, but I’ll be glad when I am able to.




  • No. Here’s a pretty good explanation from the qBittorrent forums:

    Your ratio is what percentage you have given back to others of what you have taken. For example, if you download something, and have a .5 ratio on that file, that means you’ve shared back half of what you’ve taken.

    Ideally, you should strive to always seed to 1.0 meaning you have given back the same amount that was taken. In an ideal world, this would assure that no torrent ever has to die. Private trackers may have more specific rules about what ratio you must maintain, either overall (across all torrents you download) and/or on each individual torrent you grab. Check the specific trackers you participate on for their rules.

    If you deal exclusively with public trackers, then 1.0 should be your minimum goal.

    Personally, I’d put your ratio at 2.0, if you have the available data allowance, and bandwidth. Help others like you’ve been helped, even on public trackers.




  • It applies to most business.

    1. You give a positive face to the market you’re in (Game Pass, Phil Spencer, pro-dev vibe, etc).
    2. You buy chunks of the market (Activ-Bliz-King is a massive chunk), while saying it’s good for the industry.
    3. You squeeze the company of its IP, while bleeding the market dry of money. All of which kills, or at least hurts that market.

    Right now, Micro$oft is in the Extend phase.







    1. Copyright is a HUGE pain in the arse, especially with books. Do you realise how hard some libraries have had to fight, just for trying to do, your business idea. On that note.
    2. What’s your USP, especially compared to a library? They already have tons of physical and digital books, and other media. You can even request scientific papers, from some of them. Remember digital libraries are also a thing.
    3. A lot of scientific papers are already available for free, online. They can be hard to find, but they are available.
    4. How are you making money? What are the expected net/gross income? How are you going to convince them to pay?

  • There’s a couple of ways to block it.

    1. Via an application Firewall, which will run on your PC. Safing’s Portmaster works on both Linux and Windows. Objective-See’s LuLu is a good Mac option. Both of these tools are free and open source.

    2. If you know Unity’s IPs, you could block it in your firewall. I’m guessing you do not. Though, with a little work, it can be done.

    3. If you can’t do either, you could at the very least block it at the DNS level. This will stop the software getting those IPs. It doesn’t really work if the IPs are already baked into the software, but that is incredibly unlikely in games. A great configurable DNS provider is NextDNS. If you have the know how to self-host a Pi-Hole or Adguard Home are great options.

    There’s also ways to analyse that traffic, which I won’t go into here.