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Joined 1 year ago
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Cake day: July 9th, 2023

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  • I’m really happy it’s working out for you! I’m not saying that all existing partnerships opening to polyamory are doomed to fail or are inferior in any way, just that from what I’ve seen they’re much harder to pull off, possibly because people tend to open relationships for the wrong reasons. But when it does work out and everyone involved is entirely on board and is willing to put in the work, they can absolutely be beautiful and healthy relationships.


  • I’m polyamorous myself, with a girlfriend of about 18 months and another of nearly a year. Both my relationships are stable and very fulfilling, and also relaxed and laid-back. It takes more communication to have it work but for me I can’t even imagine living any other way, polyamory feels right for me and me and my partners are happier than we’ve ever been.

    Granted, my relationships aren’t a case of opening an existing partnership, but rather I talked about the fact that I’m polyamorous to each partner very early on before we even considered a relationship. Most drama I’ve seen in polyamory comes from one partner in a monogamous pair wanting “more” and so the decision is pretty one sided, and neither is willing to really put in the work and communication that healthy polyamory requires. Every polyamorous person I know that started their relationships as polyamorous is healthy and happy in their partnerships.



  • I have several hundred hours across the 3 souls games and ER, and I totally get that it’s a well designed mechanic, which is why I love it. and yeah, I know that valuing souls too much is a mental trap that prevents me from enjoying the game, but I just can’t shake it in Elden Ring for some reason, despite doing so more easily in souls games. (though, it especially sucks in DS2 because of soul memory but that’s a whole can of worms)

    The souls series is one of my favorite game series of all time, and I would definitely not change the blood stain mechanic whatsoever because I think it’s about perfect. Especially with rings of sacrifice (or the weird twigs) and homeward bones to give you chances to mitigate the penalty when you really think you need to. It’s excellently designed and forces you to improve at the game.

    Despite that, it still causes me hesitation and demotivates me from playing the games sometimes. I have to be in a specific mood to want to improve at a game, and I’m in that mood less often as I have more things I need to spend my time on, and usually play games just to relax and have an easier time nowadays. I still love Elden Ring to death and it’s genuinely one of the best games ever made (in my opinion), and yet I have a love/hate relationship with death mechanics in these games.


  • Here’s one I genuinely love and hate at the same time. In Dark Souls and Elden Ring, you drop your souls/runes (currency) on the spot where you last died, and if you die again before recovering them, they’re lost forever. You get souls and runes by killing enemies and generally progressing, so this leads to some interesting scenarios.

    One one hand, it incentivizes you to spend your currency (to minimize risk of losing it) instead of just sitting on it, forcing you to make decisions on how you spend it, and whether to take the risk to save up to get more expensive items or level ups. It also forces you to play very deliberately, since there’s a penalty, but only if you die twice.

    But… it makes me scared to progress, because I don’t know what to expect, and I don’t want to risk losing my souls/runes. Unless I have just recently lost everything and I have nothing to lose, I feel pressured to play overly carefully and never take risks and play the game in the most fun way possible, out of fear of loss. And even when I DO die and lose my currency, the freedom to play in risky ways only lasts for a short time, because as I kill enemies I start to build up my souls or runes again, and then I’m back in the same situation of not wanting to lose them.

    I think that’s the main reason why I haven’t finished Elden Ring despite getting so close to the end. That overly careful playstyle is not very fun, but I can’t get over that fear of losing my runes in order to enjoy the game more.


  • Armored Core 3! I was interested in AC6 coming out in a month, so I decided to jump into the older games to get a taste of the series beforehand. AC1 was very clunky and difficult for a newcomer to the series, that’s for sure. After a bit I decided to skip to 3 since I heard it was a good entry point to the series.

    I’ve been having so much fun! I spend way more time customizing and tweaking my mech and theory-crafting new builds than I actually spend doing missions. I’ve mostly done arena fights, since they’re less stressful (no ammo or repair costs), but the entire game is great so far.

    Now having played this, I’m more excited for Armored Core 6 than I thought I would be, and I cannot WAIT for it to release.



  • When the Steam Deck was first announced, I was so excited for it that I figured it was as good a time as any to switch to linux on my desktop, to get familiar with in in advance of the Steam Deck release. I wanted more control over my PC, and I’ve been wanting to switch to linux for ages, but it was something I kept putting off just because I knew it would be quite a time sink to learn to use it.

    I was surprised with how simple linux really was. I started with Kubuntu and hopped to Garuda, to be able to use the AUR, and I’ve been in love with linux to the point where I never even boot into windows despite still having it installed. I just have never felt the need, and windows now feels so clunky and not very personalized to my preferences.