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Cake day: June 15th, 2023

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  • China is even bigger, though. There are many cases where the same happened, a product was altered globally because the company selling it wanted all that sweet China money and maintaining two different versions would be too costly.

    Its just strange to me China wouldn’t have a problem with this, but the EU does? The CCP is way more restrictive and controlling than the EU. If the CCP found out that single player games are connecting to an outside internet source, they’d shut that down immediately. They would be freaking out. Perhaps it is because PC gaming in China is not very popular compared to mobile? Or perhaps because it is so expensive due to taxes and other restrictions that they don’t feel like they need to bother? I wonder.

    I realize it is likely you are from a nation in the European Union, as Europeans and Canadians seem to make up like 95% of Lemmy’s userbase, so I mean no offense when I say this, but the Chinese gamer playerbase is more than double the size of the playerbases of every nation in the entire EU combined. Companies wouldn’t really care about losing EU if they can break into or keep the Chinese market. For many of the previous documented cases of EU legislation changing something, the businesses would have totally ignored those if China required something different and the business had to choose between the two. Bigger number means more money.

    Im just saying it is shocking to me that the CCP seems to be okay with that. I don’t think the CCP makes basically any right choices, but even a broken clock is right twice a day, and this would be one of those times. Crazy they haven’t done anything about it already. The EU shouldn’t need to handle this if the CCP knew about it. Maybe they don’t know?













  • I couldn’t dislike Breath of the Wild any more than I do. BotW changed Zelda for no good reason, and IMO, was not an improvement. A 6/10 at best if I ignore “Zelda” in the title. Put simply, BotW is among the worst games in the Zelda franchise, up there with Zelda 2 and the CDi games, as a Zelda game.

    While the clip you provided is interesting, it features gameplay that was absolutely not intended by Nintendo, and part of the reason why they removed a lot of the abilities that let you do this from Tears of the Kingdom. Nintendo would patch the game to remove that if they could do it without kneecapping the entire rest of the game.

    Combat is tedious. Weapons have less durability than literal glass weapons in the Elder Scrolls games. Why should I get into combat when I know I am going to end up destroying 80% of the weapons in my inventory at minimum? This is completely ignoring Master Mode, which is really just “Enemy Health x10 Mode” or whatever the multiplier is. Youre not going to be able to get into any fight in the game with more than 4 enemies and have enough weapons for that, even with max Weapon Inventory slots.

    The Master Sword, legendary blade that rends evil in a fell swish? Yeah… you can only use it for like, 10 minutes. And then its locked away from you for another 10 minutes while it “recharges.” What, do I need to make a reservation with the sword so it can check its schedule before I get into every fight? Make sure its back from its vacation?

    The puzzles are easy. Like, mind numbingly easy. No dungeon-wide puzzles that take thought and spatial awareness in this game (or honestly, Tears of the Kingdom either for that matter). Zelda dungeons were the cornerstone of the game design. Each had a unique theme, memorable music, and complex design that essentially turned the entire dungeon into a puzzle itself. BotW “shrines” are cookie-cutter, copy-paste, made-in-3-minutes lookalikes. All of them easily solvable in less time it took you to get the shrine to spawn out of the floor. The “divine beasts” are even worse, but at least they are kinda unique in their textures. Unless you do more than one, because all 4 of them use identical textures.

    The story was garbage. Not only because it barely existed, but because all the interesting parts happened off-screen. Same exact problem Halo had with Halo 5 and Infinite. I want to play the story the randomly shuffled cutscenes showed me, not see all the cool stuff happen when I can’t do anything. That cheapens the experience.

    Oh yeah. That mountain you want to climb? Rain. Always rain. Go ahead, start climbing. The game will force rain to start.

    Literally the best way to play BotW is fully modded with infinite weapon durability and changing Link into Linkle. At least then I can pretend its a spin-off.







  • RightHandOfIkaros@lemmy.worldtoGreentext@sh.itjust.worksSuicide is cringe
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    12 days ago

    Well you are certainly priveleged enough to have never been at a point to consider it yourself. But speaking the way you do, frankly, is insensitive. Perhaps with something like this, it takes a person feeling it for themselves to understand.

    While suicide is the most selfish act a person can do that harms way more people than just the person committing it, the suicidal person themselves does not see it that way. They may even rationalize it as a benefit to everyone else. (Just as a note, I am not talking about the 13 year old girls on TikTok that say they are depressed or whatever for attention, I am talking about genuinely depressed people that may make multiple suicide attempts, not for attention) They experience something so deeply negative that their thinking becomes warped to the point that suicide seems like the only logical way out of that situation. Its like putting blinders on a race horse; all other potential avenues of escape beside suicide get irrationally hand-waived away by their brain, almost automatically. As sure as you are of your own gender, or that you are a certain sexuality, or that 2+2=4, that is how certain a suicidal person becomes that suicide is the only “correct” answer to their problem. But to a person not effected by that thinking, such as yourself, there may be an incredibly “obvious” and even easy or simple answer that doesn’t involve suicide. Unfortunately, a suicidal person will effectively dismiss it with the same level of dismissal that you would give when someone tells you that 2+2=5. You wouldn’t even consider it for more than a moment. This is why talking to suicidal people is so incredibly volatile, and why even professionals trained to specifically help suicidal people struggle with it.

    Its basically like a temporary (or for some very unfortunate people, permanent) mental illness. They may even acknowledge that they have a mental illness, but they almost cannot control themselves. It takes serious effort (and most of the time medication as well) to help someone break free of it. It is a very sad situation to see.

    So again, while it absolutely is selfish, I can still understand that people would consider suicide. I don’t agree with them, but I empathize with them. Not that I know how they feel, but I know how I felt, and I wish that they would not have to feel that.