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Joined 11 months ago
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Cake day: August 2nd, 2023

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  • This is something I’ve thought about for a long while. As a socially awkward kid, I read the stories of King Arthur. One of the stories about one of his knights (can’t remember which) the knight is given an enchanted item that charms everyone he speaks to and makes them like him. This immediately captured my fascination as a socially inept kid, but the more I thought about it, it would be living hell.

    You would never EVER believe anyone genuinely enjoyed your company again, constantly wondering if it was the enchantment. Even if you removed the item and found someone who liked you natrually without it, normal appreciation or regard would NEVER come close to the enchanted one, and it would now FEEL like they disliked you. It would poison your entire life





  • Yeah I haven’t tried the mods either and I kinda suck at the game but I’ve always felt like it has a low cost to entry, which is why it feels chill to me. A lot of death anxiety in games is due to time investment and, frankly, like BOTW, fear of long loading screens more than any in game punishment.

    Ftl has such a satisfying and similar gameplay loop and allows so much pausing that it doesn’t really feel stressful for me. I still hate dying and do it a lot in the game, but I can play ftl with a sort of soft mental focus that many other games don’t allow me to do












  • The green text peer pressure means nothing to me, but you are 100% spot on about the ecosystem driving sales. My whole family uses apple and I get left out of so many group chats and face times that I’ve actually considered switching to Apple even though I’m a die hard Note fan. Apples hardware may be nothing special, but they have a killer feature in their seamless, closed ecosystem, and they know it. At the end of the day, a phones job is to communicate, and Apple does that seemlessly- with other Apple devices