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  • Ultraviolet@lemmy.worldtoGames@lemmy.worldLegend of Zelda
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    3 months ago

    BotW ruined the series. Open world, despite the promise of freedom, is a crippling set of shackles on world design. No upgrade can meaningfully interact with the world because every area has to be a potential first area. There’s no mystery of “what’s past this obstacle?” because everything has to be passable as soon as you see it. Worst of all, your reward for thoroughly exploring and completing all the optional quests? Butchering the final boss, which at full power is a highlight of the game, into the worst anticlimax of the series by removing multiple entire phases and drastically nerfing the HP of the phases that remain. The only intact phase literally can’t hit you if you just run in circles around it.

    All of this wouldn’t be too bad if it was a one off, but Aonuma confirmed it’s the template for the series going forward. We’ll never see another proper Zelda game.