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Joined 1 year ago
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Cake day: June 20th, 2023

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  • benwubbleyou@lemmy.worldtoTechnology@lemmy.worldGamers nexus on LTT
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    11 months ago

    It’s the constant cut ins and zoom ins on faces throughout the video. I don’t know if mocking is the right term but what I am getting is that this video feels more like a hit piece than a form of investigative journalism that Gamers Nexus is very good at.

    It doesn’t feel right to me. But I could just be crazy.


  • benwubbleyou@lemmy.worldtoTechnology@lemmy.worldGamers nexus on LTT
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    11 months ago

    I get the whole video, it has a lot of stuff that is bad for LTT, what bothers me is the editing style. It feels more like a hit piece than a piece of criticism with how the cuts are made. If this was to be a video calling out the behaviour and actions of LTT and their channels I think it could have been edited in a way that didn’t seem to have constant cut ins from various videos mocking them. I could see a different cut done by a different editor that took the whole project seriously that would be more effective.







  • A couple notes on your design. I think it’s a really great step in what could be a really slick skin, my only major gripe is the inconsistency in what you are doing.

    I hope this doesn’t come off as being negative or nit-picky, but a lot of the elements in your design are clean, but they aren’t completely cohesive.

    First thing is padding and spacing. One thing that is really throwing me off is the inconsistent spacing for your text and iconography. Your text labels for each major section are great, but they should be given the same spacing as the icons on the screen. It’s causing my eye to dart around rather than follow the flow of your screen. This also is the case with your week calendar widget, if you moved those bars and days over a bit to the left to be in line with the rest of your design it would be a lot more cohesive.

    Almost all of the “problems” that I see with the design could be fixed by building out a grid system and aligning all your objects to it. If you check out the metro design system windows still uses, icons and type all have specific rules for where they go and how they behave. Try to follow those rules and it will definitely improve.

    Second and much smaller is a lack of hierarchy. I am not sure what I should be looking at first when I see this. However, because this is a phone screen, it might be very readable for you. I think taking advantage of accent colours would draw your eye to your most used apps and make them easier to tap onto. I think adding a splash of colour or toning to each square would give it a bit more clear sense of what everything goes. iMessage bubbles do this, the colour becomes less saturated the further away the message is from the keyboard, this is a really subtle way of drawing your eye to where the keyboard is.

    I think this design is a really good start, but I think with some tweaking, this will be excellent. I would love to see a version 1.1!