• 3 Posts
  • 26 Comments
Joined 1 year ago
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Cake day: July 1st, 2023

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  • Then teach us. Advocate for us. Help us improve and understand.

    A very large part of the problem is that the people who are knowledgeable are often the ones that bought into the whole lone wolf coder shtick.

    Most junior people I work with are interested and want to learn, but between high demands, no time to do it and senior devs who focus only on their own problems - it’s very hard to know how to learn and improve.

    We can and need to solve this but it requires that we work together and actually sit down to bridge the knowledge gap.


  • Still playing Slay The Spire and Hexcells as my “podcast games”.

    Started Halls of Torment. Really cool aesthetically and some interesting boss designs. Hope it distinguishes itself more from Vampire Survivors though. Especially in having more incentives to keep playing than “numbers go up”. There are some minor story things and unique aspects of some maps that I think could really set this game apart.

    Also playing Super Mario Sunshine. Honestly probably my least favorite 3D Mario to date. Besides feeling very clumsy it has some pretty sloppy level design here and there. Still a decent game, but having played Odyssey this game feels very dated.





  • What I’m saying is that unlike other PCs the steam deck has very few varying factors (out of the box). Meaning, if it works for others, it is likely it could work for you.

    I’m not saying anything or anyone is infallible. In fact, I just had a look at proton DB and there are certainly plenty other people with similar problems.

    These are good news because Larian has a reputation for supporting and improving their games long after release. These kinks will get ironed out.

    And again, if you don’t wish to be an early adopter (which is completely fine), refund it.