smoothbrain coldtakes

why would you take anything you see on the internet seriously?

  • 0 Posts
  • 206 Comments
Joined 1 year ago
cake
Cake day: June 26th, 2023

help-circle

  • I disagree with bringing in more redditors to this site. I think the community ambassador system is a quick way of creating a bunch of powermoderators on a system that’s supposed to be designed to resist that kind of behavior and centralization.

    If you hate being downvoted because of disagreement, why would you want to bring more users who default to that behavior?

    I also do not believe you should have any more power or capacity in the fediverse. It’s clear to me by your behavior in this thread that even basic things like being downvoted can set you off and make you decide to try to start a witch hunt.














  • I tried Citadelum, which is a Roma-era city builder.

    It’s a bit janky given that it’s an early demo, but it’s a neat premise given that the last Roman city builder I was aware of was Caesar 3 from '98.

    I give it points for concept and setting, but I think Anno 117 is going to be my preferred Roman-era city builder when that drops, because I already know and love the Anno mechanics.



  • I agree.

    Even using my examples of KOTOR and ME, comparing them to (relatively) modern counterparts, Jedi Survivor and Andromeda, you can see that the storytelling has taken a back seat to the open world. ME 1-3 were all very tight corridor cover shooters, going from fully constructed combat environment to another, while Andromeda tried to shoehorn in survival crafting and exploration. KOTOR has more deep RPG mechanics and overall a better story than Jedi Survivor, and I would agree it’s because the focus changed on providing sprawling open worlds over more bespoke environments. I would also say that the combat in Andromeda and Jedi Survivor are superior to their older counterparts, but at the loss of other things.


  • Most of them, honestly.

    When you look back, it was cool what they were doing at the time, but progress is such that all newer games have iterated on those groundbreaking formulas and improved upon them, making the older games seem less spectacular than they were at launch. I have fond memories of playing PS2, N64 and Dreamcast, but when I go back to play some of those games I enjoyed as a kid, I find that there’s always something super sub-optimal like the controls or some arcane mechanic that doesn’t make much sense. I find this to be the consistent issue going back to PS2 era and earlier.

    I think the PS3/360 era is the one I have the most nostalgia for all things considered. There were a lot of stellar RPGs like KOTOR and Mass Effect that generation. Stuff like Red Dead Redemption was coming out. Control schemes finally became generally standardized and understandable. Tutorials, saves and decent graphics were really finally all combined properly for the first time.

    I find the same sort of issue with movies. When you go back passed the 80s, you start hitting pacing issues. Same with video games. When you go back passed the mid-2000s, you’re going to run into early installment weirdness.