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Joined 1 year ago
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Cake day: July 15th, 2023

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  • I think part of the issue around the AI art controversy is the difficulty in drawing a clear box around it all. There’s plenty of work going into the legal side of things (is it copyright infringement etc etc), and I won’t get into that, but I feel like it’s reeeal hard / perhaps even impossible to clearly label art vs non-art vs “human-created” vs whatever.

    It’s always going to be subjective and up to the person actually spending money to decide the value, just like art always has been. People also thought that the printing press and stencils would spell the end of “real art,” but it didn’t. We pay less for a print of a painting than the real thing, but we still value the print.

    All that to say, for me, this is not worth $60. I understand the DnD branding and whatever, but I will not pay $60 for this. And I think this is how much of the discourse is going to go – individuals deciding how much they value something, then creators adjusting accordingly.


  • I don’t have an issue with AI-generated art as a concept. An artist friend of mine did a series of AI art that was really moving, and it wouldn’t have been possible to do without AI. He was upfront about the use of AI and even incorporated it into the art itself.

    My issue is masquerading AI-generated art as human-created. If I pay $60 for a book of art, I’m not just paying for the art. I’m paying for the time it took the artist to create these works, for the creativity they’ve cultivated over the years, and for ongoing support for them to be able to create more works like this in the future. We can debate how you value the worth of a good (ie if you have two identical dishes, one cooked carefully by a trained chef and another made by a machine, which is worth more?), but to me, it’s not simply about the outcome.






  • Sekiro (RPG).

    It’s not necessarily representative of RPGs as a whole, but man, I have never played a game that felt so polished. The combat is immaculate, the levels are beautiful, and more subtly, the power scaling is really well tuned. Because it’s not open world, they were able to hand tune the enemies’ difficulty more closely to match your own progression, and for me, it resulted in fights that always felt challenging but fair.