It depends on the specifics of how the language is compiled. I’ll use C# as an example since that’s what I’m currently working with, but the process is different between all of them.
C#, when compiled, actually gets compressed down to what is known as an intermediate language (MSIL for C# specifically). This intermediate file is basically a set of genericized instructions that are not linked to any specific CPU. This is useful because different CPUs require different instructions.
Then, when the program is run, a second compiler known as the JIT (just-in-time) compiler takes the intermediate commands and translates them into something directly relevant to the CPU being used.
When we decompile a C# dll, we’re really converting from the intermediate language (generic CPU-agnostic instructions) and translating it back into source code.
To your second point, you are correct that the decompiled version will be more efficient from a processing perspective, but that efficiency comes at the direct cost of being able to easily understand what is happening at a human level. :)
Probably depends on how comfortable you are at reading assembly instructions for your specific CPU, but I think generally the contextless source code is probably preferable. Either way you’ve got a headache of an investigation in front of you though.
here’s an example of what it might look like with either option