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Cake day: July 16th, 2023

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  • scratchee@feddit.uktoGames@lemmy.world*Permanently Deleted*
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    3 months ago

    I trust Valve to be lazy and swim in their sea of profits rather than go searching for more.

    They have thus far avoided serious levels of enshittification because they don’t seem motivated in maximising immediate profits and killing their golden goose.

    The day they get replaced by a competitive non-monopoly is the day it becomes a race for the bottom, who can invent the most predatory way to drain profits from users? Nobody else will be able to compete, so they’ll all be copying each other on their way down.

    Streaming services all over again.

    Not all monopolies are bad.


  • I disagree, they are not talking about the online low trust sources that will indeed undergo massive changes, they’re talking about organisations with chains of trust, and they make a compelling case that they won’t be affected as much.

    Not that you’re wrong either, but your points don’t really apply to their scenario. People who built their career in photography will have t more to lose, and more opportunity to be discovered, so they really don’t want to play silly games when a single proven fake would end their career for good. It’ll happen no doubt, but it’ll be rare and big news, a great embarrassment for everyone involved.

    Online discourse, random photos from events, anything without that chain of trust (or where the “chain of trust” is built by people who don’t actually care), that’s where this is a game changer.


  • On the one hand, if you don’t enjoy the game that’s fine. It’s a masterpiece, but that doesn’t magically mean that everyone will enjoy it.

    That said, if you want to enjoy it more, focus on one thing per loop, everything is designed to be completable in a single loop, (or maybe a few for the more complicated puzzles if you get stuck). And if something is frustrating, do something else.

    Things really go wrong if you keep smashing your head against a brick wall or if you keep jumping around and never manage to finish anything.

    We’re trained to think of death as a major failure by other games, it’s not in this one, it’s just jumping back home, repairing the ship, and starting from a central location and a known state.




  • Reasoning is obviously useful, not convinced it’s required to be a good driver. In fact most driving decisions must be done rapidly, I doubt humans can be described as “reasoning” when we’re just reacting to events. Decisions that take long enough could be handed to a human (“should we rush for the ferry, or divert for the bridge?”). It’s only the middling bit between where we will maintain this big advantage (“that truck ahead is bouncing around, I don’t like how the load is secured so I’m going to back off”). that’s a big advantage, but how much of our time is spent with our minds fully focused and engaged anyway? Once we’re on autopilot, is there much reasoning going on?

    Not that I think this will be quick, I expect at least another couple of decades before self driving cars can even start to compete with us outside of specific curated situations. And once they do they’ll continue to fuck up royally whenever the situation is weird and outside their training, causing big news stories. The key question will be whether they can compete with humans on average by outperforming us in quick responses and in consistently not getting distracted/tired/drunk.




  • Well that sucks. My favourite moment in a hidden role game was when a player won by misreading their card and convincing both of us that we were allies at the start. They ended up the only evil player for most of the game and then in the last round after we’d worked together to systematically kill everyone else (all weirdly innocents, we were both feeling guilty by this point), when they finally realised they knew there was no evil player they checked and… killed me. Total madness and a glorious victory for them. How can you be mad at that?!