It’s funny that you mention the iPhone - a device that had zero innovation compared to its competitors, and just managed to take the market because of marketing.
It’s funny that you mention the iPhone - a device that had zero innovation compared to its competitors, and just managed to take the market because of marketing.
While Visual Novels are not my favourite genre, there are a few entries that I would like to highlight, because I enjoyed playing them quite a lot:
Yes. That’s why I was utterly confused when big companies dug out hat dead horse (yet) again.
And they are still trying to ride it.
It’s not “either side”. One “side” is making games, the other is screaming slurs.
Yep. And the worst part is the Fear-of-Missing-Out when disabling them.
Like, there is nothing stopping you from just not doing the kingdom management mini-game, except that nagging feeling that you might actually miss out on some content…
Currently? Potionomics. I just wanted something that I can finish quickly, because of the upcoming release of House of Light, but now I am still not done with my play-through, so I kinda cannot start House of Light just yet.
But in a couple of days, as soon as I am done with Potionomics?
House of Light. And that for quite some time, I expect.
And the predecessor, Pathfinder: Kingmaker is amazing too.
It depends on what kind of patent. I just googled the term I had used before, and it is indeed what I expected it to be: https://en.wikipedia.org/wiki/Design_patent
And yes, that name is stupid. That’s why I am happy that my native language, German, has a better distinction between “Patent” (what you described) and “Geschmacksmuster” (design patent).
About patents being public: They are. That’s because the idea behind patents is that after they expire, anyone can use them to build the technology they describe. The temporary exclusive usage rights that they offer are meant as an incentive for inventors to publish their findings. The only problem is that the legal situation did not keep up with the creativity of patent lawyers… (I will stop now, otherwise this will turn into an endless rant about how broken the patent system is.)
I’m not sure how the term “patent” is to be interpreted here. It could be used like back in the days when Apple sued Samsung because their phone had rounded edges too…
Like a “design patent” (sorry, I’m not a native English speaker, so I’m unsure if this is the correct translation).
A lot of the pals in the game look quite close to Pokémon. Not identical, of course, but so similar that one just has to wonder if the design has been “inspired” by Pokémon…
Amnesia.
Short answer: Whales.
Long answer: Watch the South Park episode on the topic. They explain it in detail. It’s titled “Freemium Isn’t Free”.
Need to enshittify it enough to make the AI features feel like an improvement.
Oh, and just in the moment I hit send, I remembered another gem from the olden times:
Unreal World: Basically the survival game. 99% of today’s survival games are just a pale shadow of this. I mean, nowadays there are even “survival” games without hunger mechanics or proper simulation of wounds… No, this is not one of those easy mode survival games. This is Fantasy Finland, and it’s the Fantasy Iron Age. Available for free or, if you want updates faster, also for money on Steam.
If I weren’t currently at work and would have time to think about the answer, I could probably come up with more titles, but those are the top 2 that come to mind, if I ignore cRPGs (at least that’s how I read your “avoiding final fantasy-esque” requirement):
Settlers 2: It’s new enough to still look decent by today’s standards, and has amazing game design. Available at GoG.
Star Control 2: One of the best early open world games. The graphics have definitely aged by today’s standard, but the humour hasn’t. Or maybe it has, but just a bit. Available for free and open source.
Just look at the trailer. Of course there is still some animation jank, but the overall visuals are just stunning.
It’s so uncanny valley that I might feel bad for deleting the pool ladders (or whatever the equivalent of that is in inZOI).
I would like to answer Vagrus, as that is what I would want to play.
However, I spent way too much of my spare time playing Lean4, and that isn’t even supposed to be a game!
Almost all the rest of my gaming time goes into Palworld multiplayer with my wife. What left about 1 hour for Vagrus last week…
I wanted to play Baldurs Gate 3 multiplayer with my wife, but couldn’t convince her. She really doesn’t like turn-based combat, and the game has too much dialogue for her taste…
So, we are now playing Palworld instead. It’s a lot of fun in multiplayer, but still quite grindy.
Xbox Series X/S.
It isn’t even particularly bad by itself, but compared to its predesessors (Xbox One and Xbox 360) the Xbox Series X/S gamepad is a clear step back when it comest to build quality (just try pressing the D-Pad buttons without thinking “this is cheaply made”), and that comparison is what makes me hate it.
And what adds insult to injury is that the quite expensive Elite version of the controller is just as cheaply built as the regular model…
Technically I’m still playing “Vagrus - The Riven Realms”, but I didn’t play much lately, since I rediscovered my love for the Lean4 programming language and am now playing around with a formally validated heap again.
Revisionist? I am old, I was there. But if you don’t believe me: https://en.wikipedia.org/wiki/Symbian
(And while I didn’t own a Symbian phone myself, a good friend did. Oh, but what I owned was a tablet computer. Way back in 2002. And now you will likely call me a Revisionist again, because I owned a device before Apple invented it…)