Sure, you’re just asking questions - biased, manipulative, on-your-knees-for-fascists questions.
Sure, you’re just asking questions - biased, manipulative, on-your-knees-for-fascists questions.
Man your post history is littered with “just asking questions” shenanigans.
Are you scared of everything you don’t understand?
You have provided absolutely no proof that using UE5 to run EGS is a waste of resources nor that your idea of using a browser directly would be more performant. Just saying things isn’t proof and the burden sits with you.
Wait, wait. Do you think that “the whole engine” is loaded for every UE5 executable? I can tell you that’s not at all how this works. The point of a scalable engine is that it loads whatever relevant libraries or portions of the engine that would be needed, including swapping for custom code where appropriate. The idea that the storefront is unoptimised purely because it uses a game engine is just as ignorant as saying that you should measure all computers purely by a single metric. Maybe you could also compare EGS to other stores and measure only the executable’s size? By your reasoning there’s no need for benchmarks, so surely the store with the smallest exe wins, right?
That’s not really a valid response. Please accurately clarify why UE5 is inefficient at running a store. Benchmarks and other evidence is required.
Why is it stupid exactly? UE5 scales very well and places very little demand on hardware for simple tasks.
The word you’re all looking for is sandboxing. That’s what containers are - sandboxes. And while they a different approach to VMs they do rely on some similar principals.
Funhaus needs to survive this.
RPS are and always have been click bait chasing hacks.