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Cake day: June 15th, 2023

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  • This is about thew new starter cost.

    When a developer joins a team, they will not be as productive as they have to learn the code, frameworks, libraries, the project purpose, the tooling, etc… Often this impacts other members of the team lowering the entire teams productivity.

    When you use productivity tracking (e.g. things like capacity planning) you will see the teams performance drop and it will take time for it to exceed the previous measured performance. This is the cost of adding a new starter.

    So if it takes 6 weeks for a new starter to increase overall team producitivty then planning someone on a project for 4 weeks is pointless since the team will have a higher delivery rate without the extra person. This is typically why an organsation loses its ability to migrate staff between projects.

    Code formating affects the layout of the code and our brains do all sorts of tricks around pattern recognition, so if your code formatting rules are too different a someone migrating between projects has to spend time looking for code and retraining their brain.

    Its an additional barrier and a one within an organisations skills to remove (by forcing a common code standard).



  • Python is unique in formatting forms part of the syntax, every language has linters but its far more common for orgs to tweak the default rules .

    For example Java has Checkstyle. The default rules ‘sun checks’ give a line length of 80, tabs are 4 spaces and everything is placed on a new line.

    Junior devs inevitably want to trash the line length (honestly on 1080p monitors, 120 makes sense,).

    There is always a new line/same line discussion (everyone perfers same line but there is always one die hard new line person).

    The tab width discussion always has one junior dev complain that “tabs are better”, as someone who started development on Visual Studio 6 where half the team double spaced, the other half used tabs. Those people get a lecture from me on how we can convert tabs to spaces but not the inverse so it will always be spaces if I am near.

    With Checkstyle you upload the rule file as an artifact into your M2 repository. Then you can pull it down as a dependency when the checkstyle plugin runs.


  • As someone who bought Half Life 2 when it was released …

    I only remember people being excited about Steam, Web stores weren’t a thing back then and they were the future! (It was the following years of audio and ebook stores locking stuff down and evapourating that taught us to hate it).

    Game/Audio CD DRM hacking the kernel and breaking/massively slowing down your PC was pretty common back then and Steam’ s DRM didn’t do that.

    The HL2 disc installer didn’t require you to install Steam, once installed it asked you to setup Steam and there was a sticker under the DVD with the Steam code for you to enter.

    You were then rewarded with a copy of HL2 Deathmatch and Counterstrike Source.

    Steam wasn’t always on DRM, back then ADSL/DSL was relatively new and alot of people were still stuck on Dial Up modems.

    Steam let you sign in and authorize your games for 30 days at which point you would need to log into Steam again. This was incredibly helpful feature for young me.


  • stevecrox@kbin.socialtoGames@lemmy.worldWhat's up with Epic Games?
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    6 months ago

    Basically Epic like every other publisher has created their own launcher/store.

    They aren’t trying to compete on features and instead using profits from their franchise to buy market share (e.g. buying store exclusives).

    The tone and strategy often comes off as aggressive and hostile.

    For example Valve was concerned Microsoft were going to leverage their store to kill Steam. Valve has invested alot in adding windows operability to Linux and ensuring Linux is a good gaming platform. To them this is the hedge against agressive Microsoft business practices.

    The Epic CEO thinks Windows is the only operating system and actively prevents Linux support and revoked Linux support from properties they bought.

    As a linux user, Valve will keep getting my money and I literally can’t give it to Epic because they don’t want it.


  • I avoid any company that requires a software test before the interview.

    I worked for a company that introduced them after I joined, I collected evidence all of the companies top performers wouldn’t have joined since we all had multiple offers and having to do the test would put people off applying. The scores from it didn’t correlate with interview results so it was being ignored by everyone. Still took 2 years to get rid of it.

    The best place used STAR (Situation Task Action Result) based interviews. The goal was to ask questions until you got 2 stars.

    I thought these were great because it was more varied and conversational but there was a comparable consistency accross interviewers.

    You would inevitably get references to past work and you switch to asking a few questions about that. Since it was around a situation you would get more complete technical explanations (e.g. on that project I wrote an X and Y was really challenging because of Z).

    I loved asking “Tell me about something your really proud off”. Even a nervous junior would start opening up after that question.

    After an hour interview you would end up with enough information you could compare them against the company gradings (junior, senior, etc…).

    This was important because it changed the attitude of the interview. It wasn’t a case of if the candidate would be a good senior dev for project X, but an assessment of the candidate. If they came out as a lead and we had a lead role, lets offer them that.


  • If you signup to social media it will pester you for your email contacts, location and hobbies/interests.

    Building a signup wizard to use that information to select a instance would seemto be the best approach.

    The contacts would let you know what instance most of your friends are located (e.g. look up email addresses).

    Topic specific instance, can provide a hobby/interests selection section.

    Lastly the location would let you choose a country specific general instance.

    It would help push decentralisation but instead of providing choice your asking questions the user is used to being asked.



  • Mint was a reaction to Gnome 3, the unique workflow upset a lot of people and the people behind Mint decided to build Cinnamon desktop (its Gnome 3 made to look/work like Gnome 2). They needed a distribution to build/test their work and so based a distribution off of Ubuntu and called it Mint.

    As a bit of explanation, there are only a few projects which attempt to build an entire linux distribution from scratch. This involves finding code from thousands of sources, work out packaging, etc… We call these ‘base’ distributions, Debian is the base distribution for Ubuntu, Ubuntu is the base distribution for Mint.

    Ubuntu tends to be slightly ahead of Debian in the software versions it uses and automatically enables the ‘non-free’ repositories. Ubuntu tends to push some Canonical specific things like Snaps (which everyone hates)

    I believe Mint rolls the Canonical specific things out of Ubuntu and you get the latest version of Cinnamon.

    Its all a bit…


  • If its for work I would suggest picking a “stable” distribution like Debian, Kubuntu or OpenSuse.

    A lot of people recommend Arch or Fedora but the focus of those is getting the very latest releases, which increases your chance of stuff breaking.

    A lot of people will suggest niche distributions, those can be great for specific needs but generally you will always find Debian/Ubuntu/RHEL support for commercial apps.

    I would also suggest looking at the KDE Desktop, many distributions default to Gnome but it is unique in how it works, KDE (or XFCE) will provide a desktop similar to Windows 11.

    Lastly I would suggest looking at Crossover Linux by Codeweavers.

    Linux has something called WINE, its an attempt to implement the Windows 95 - 11 API’s so windows applications can run on linux.

    WINE is how the Steam Deck/Linux is able to play Windows games. Valve embedded it into Steam and called it “Proton”.

    WINE is primarily developed by Codeweavers and they provide the Crossover application that makes setting up and running a Windows application really easy.

    People will mention Lutris but that has a far higher learning curve.

    There is an application database so you can see in advance if your applications would work: https://appdb.winehq.org/



  • Tactic developed by Wagnar.

    The create a plan with fixed waypoints for a squad to run. They plan for 5-8 squads to run the route at set intervals.

    The idea is each squad exposes the Ukrainian position so the next squad knows where to attack. By sending so many squads in a short space of time the Ukrainian position is overwhelmed.

    Wagner would plan to have the first 4-7 squads made up of convict units with minimal training, with a trained well equipped squad operating as a reserve. The idea being as soon as a Ukrainian position looked to be close to failure the reserve is dispatched.

    Fundamentally everyone apart from the well trained reserve exists to soak up bullets and explosives. They are “meat”.

    The Russian army had “well” trained battalions, as those battalions are attrited it would shrink them down to maintain effectiveness.

    With Wagner’s success they backfilled the battalions with convict and mobilisation soliders. Those soliders are used following the tactic above with the original remnants of the battalion representing the well trained reserve.

    This is how Russia solved their inability to train new soliders


  • SpaceX are launching 26-52 satellites at a time and have sustained 3 launches a week for most of the year.

    The satellites are in a Low Earth Orbit, without constant thrust, atmospheric drag will force them to re enter earths atmosphere within a few months. This means they aren’t adding to junk in space.

    Unlike Nasa, ULA, Arriannespace, RoscosMos, etc… SpaceX have always performed 2nd Stage Deorbit burns, so they aren’t adding to Space junk by launching either.

    The Low Earth Orbit is to ensure low latency and the need for constant thrust means the satellites have a short life expectancy by design. That is why SpaceX fought to keep the satellites as cheap as possible (e.g. $250k)

    First stage booster reuse and fairing reuse means the majority of the launch cost is the second stage ($15 million).

    The whole lot is privately funded



  • Do not mix tabs and spaces.

    Its impossible to automate checking that tabs were only used for indentation and spacing for precise alignment. So you then take on a burden of manually checking

    You end up with the issue where someone didn’t realise and space idented or anouther person used tabs for precise alignment and people forget to check the whitespace characters in review and it ends up going inconsistent and becoming a huge pile of technical debt to fix.

    Use only one, you can automate enforcement and ensure the code renders consistency.



  • Years ago there was no way to share IDE settings between developers.

    You ended up with some developers choosing a tab width of 2 spaces, some choosing 4 spaces and as there was no linting enforcement some people using 2-4 spaces depending on their IDE settings.

    This resulted in an unreadable mess as stuff was idented to all sorts of random levels.

    It doesn’t matter if you use tabs or spaces as long as only one type is consistently used within a project.

    Spaces tends to win because inevitably there are times you need to use spaces and so its difficult to ensure a project only uses tabs for identation.

    IDE’s support converting tabs into spaces based on tab width and code formatting will ensure correct indentation. You can now have centralised IDE settings so everyone gets the same setup.

    Honestly 99% of people don’t care about formatting (they only care when consistency isn’t enforced and code is hard to read), there is always one person who wants a 60 charracter line width or only tabs or double new lined parathensis. Who then sucks up huge amounts of the team time arguing their thing is a must while they code in emacs, unlike the rest of the team using an actual ide.


  • I am actually arguing for a stable ABI.

    The few times I have had to compile out of tree drivers for the linux kernel its usually failed because the ABI has changed.

    Each time I have looked into it, I found code churn, e.g. changing an enum to a char (or the other way) or messing with the parameter order.

    If I was empire of the world, the linux kernel would be built using conan.io, with device trees pulling down drivers as dependencies.

    The Linux ABI Headers would move out into their own seperately managed project. Which is released and managed at its own rate. Subsystem maintainers would have to raise pull requests to change the ABI and changing a parameter from enum to char because you prefer chars wouldn’t be good enough.

    Each subsystem would be its own “project” and with a logical repository structure (e.g. intel and amd gpu drivers don’t share code so why would they be in the same repo?) And built against the appropriate ABI version with each repository released at its own rate.

    Unsupported drivers would then be forked into their own repositories. This simplifies depreciation since its external to the supported drivers and doesn’t need to be refactored or maintained. If distributions can build them and want to include the driver they can.

    Linus job would be to maintain the core kernel, device trees and ABI projects and provide a bill of materials for a selection of linux kernel/abi/drivers version which are supported.

    Lastly since every driver is a descrete buildable component, it would make it far easier for distributions to check if the driver is compatible (e.g. change a dependency version and build) with the kernel ABI they are using and provide new drivers with the build.

    None of this will ever happen. C/C++ developers loath dependency management and people can ve stringly attached to mono repos for some reason.


  • The linux kernel is very old school in how it is run and originally a big part of the DevSecOps movement was removing a lot of manual overhead.

    Moving on to something like Gitea (codeberg) would give you a better diff view and is quicker/easier than posting a patch to a mailing list.

    The branching model of the kernel is something people write up on paper that looks great (much like Gitflow) but is really time consuming to manage. Moving to feature branch workflow and creating a release branches as part of the release process allows a ton of things to be automated and simplified.

    Similarly file systems aren’t really device specific, so you could build system tests for them for benchmarking and standard use cases.

    Setting up a CI to perform smoke testing and linting, is fairly standard.

    Its really easy to setup a CI to trigger when a new branch/pr is created/updated, this means review becomes reduced to checking business logic which makes reviews really quick and easy.

    Similarly moving on to a decent issue tracker, Jira’s support for Epic’s/stories/tasks/capabilities and its linking ability is a huge simplifier for long term planning.

    You can do things like define OKR’s and then attach Epics to them and Stories/tasks to epics which lets you track progress to goals.

    You can use issues the way the linux community currently uses mailing lists.

    Combined with a Kanban board for tracking, progress of tickets. You remove a ton of pain.

    Although open source issue trackers are missing the key productivity enablers of Jira, which makes these improvements hard to realise.

    The issue is people, the linux kernel maintainers have been working one way for decades. Getting them to adopt new tools will be heavily resisted, same with changing how they work.

    Its like everyone outside, knows a breaking the ABI definition from the sub system implementation would create a far more stable ABI which would solve a bunch of issues and allow change when needed, except no one in the kernel will entertain the idea.


  • Maven has unit and integration test phases and there are a multitude of plugins designed to hook into those phases but there are constraints by design.

    Trying to hook everything into the build management system is a source of technical debt, your using a tool for something it wasn’t designed.

    I would look at what makes sense within the build management system and what makes sense in a CI pipeline.

    CI tools have different DSL and usually provide a means to manage environments. Certain integration and system level tests are best performed there.

    For instance I keep system tests as a seperate managed project. The project can be executed from developer machines for local builds but I also create a small build pipeline to build the project, deploy it and run the system tests against it triggered by pull requests.

    This is why I say the build management system doesn’t really change, because you should treat everything as descrete standalone components.

    The Parent POM gets updates once every six months, the basic build verification CI pipeline only changes to the latest language release, etc…

    Projects which try to embed gitflow into a pom or integrate CD into the gradle file are the unbuildable messes I get asked to fix.