We recently got a chance to play the first three hours of the upcoming Prince of Persia: The Lost Crown, and chat with the developer Ubisoft Montpellier abou...
Like a worse Dead Cells but with a pretty pretty art style? Combat seems so-so, on the one hand it has some interesting mechancis that clearly try to ape fighting games (as they say), but on the other it also seems simplistic compared to, well, again, Dead Cells. Although maybe that’s just the early parts.
I don’t think Dead Cells is the right comparison. The only real similarity is they’re 2D metroidvanias. But Dead Cells is a procedurally generated roguelike, PoP isn’t. It’s closer to Metroid Dread. All the previews I’ve seen say the combat is actually very in-depth with numerous combos, powerups and weapons, and sometimes comes closer to a character action game!
I’ll be honest, this seems… okay?
Like a worse Dead Cells but with a pretty pretty art style? Combat seems so-so, on the one hand it has some interesting mechancis that clearly try to ape fighting games (as they say), but on the other it also seems simplistic compared to, well, again, Dead Cells. Although maybe that’s just the early parts.
I don’t think Dead Cells is the right comparison. The only real similarity is they’re 2D metroidvanias. But Dead Cells is a procedurally generated roguelike, PoP isn’t. It’s closer to Metroid Dread. All the previews I’ve seen say the combat is actually very in-depth with numerous combos, powerups and weapons, and sometimes comes closer to a character action game!
Also, the platforming elements seen in one of the previous trailers are kinda reminiscent of Ori, which is nice.