2 picks for me: Stardew Valley, most boring shit ever, I don’t see the appeal, seriously how the hell did that thing sold 20 million copies?

And Witcher 3, I own that game since 2019 and I regret buying it, funny thing is that I’ve finished Dragon Age 1 and 2, which are kinda same genre but I actually enjoyed those games. I guess the old BioWare sauce carried those games unlike Witcher where there’s nothing to enjoy in its massive pointless world.

  • Captain Poofter@lemmy.world
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    4 months ago

    I thought this game blew chunks. I’m an old gamer and it was jist God of War on ps2 on God Mode, but way less fun and cool. Low health + constant parry, but boring story and relentless tedium. If this was any other studio it would have been long forgotten already. I don’t think being unwilling to deal with a developers core concept of using frustration as an action gameplay element as “a skill issue”. Making the enemies respawn both when you die AND when you reload or save isn’t a reflection of fighting skill, it comes down to being unwilling to tolerate irritating, tedious game design.

    • Presi300@lemmy.world
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      4 months ago

      It very much is a skill issue. Elden Ring pretty much has the same philosophy and it’s my favorite game of all time… The difference being that Elden Ring is way easier. My main issue with sekiro is that I can’t parry for sh!t in any game, I’m just bad at it. So obviously, a game balanced entirely about parrying is gonna be hard for me. But yk, the lack of interesting weapons, skills and exploration also play a big part in my lack of enjoyment of sekiro in particular.

      • faercol@lemmy.blahaj.zone
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        4 months ago

        Yeah Sekiro is one of those games where being in the flow, parrying everything almost without thinking is sooooo satisfying.

        The issue is that there really is just one way to play the game, if you don’t parry you probably won’t go too far, so of the gameplay doesn’t click, it’s just not a good experience

      • Captain Poofter@lemmy.world
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        4 months ago

        How exactly is being irritated by enemies constantly respawning a skill issue? Or is the idea I “git” SO “GUD” i literally just never save the game and play in one shot? Cuz I don’t even like playing games without saving that don’t even have combat at all. I like to save. Punishing people for saving is padding. Full stop. It doesn’t matter how “gud” i get at sekiro, I’m not going to suddenly enjoy fighting the same literal exact same enemies that i just defeated over. And over. And over. And over. I strongly disagree and think this is a core issue with their gameplay philosophy as a whole, and can’t help but notice hints of Stockholm syndrome at people who defend it.