• Adm_Drummer@lemmy.world
    link
    fedilink
    arrow-up
    2
    arrow-down
    2
    ·
    20 hours ago

    The game provides everything you need to know that though.

    If one hit takes most of your health away, then clearly you need more health. So buff your health stat.

    Still learning and need to survive better? Wear armour.

    Casting magic? Maybe you need more Mana.

    Maybe as a person who’s been playing games my whole life I have a cognitive dissonance or something when it comes to people not understanding game mechanics.

    Here’s a good video that helps me understand a bit better.

    But like… You can literally see what each stat buffs and by how much each time you sit at a bonfire to level up.

    The game doesn’t hold your hand but it’s not difficult to understand enough to play the game.

    • lime!@feddit.nu
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      17 hours ago

      ah, so it’s king’s quest style progression. i played enough of that in the 90s.

      • Adm_Drummer@lemmy.world
        link
        fedilink
        arrow-up
        1
        ·
        9 hours ago

        I mean, that’s RPGs for you. Level up, buy equipment, wear armour and cast spells.

        Any part of the equation is the solution. Just depends on how you want to play. The story is what you make of it along the way.

        • lime!@feddit.nu
          link
          fedilink
          English
          arrow-up
          1
          ·
          6 hours ago

          with king’s quest progression i meant that the game is designed around players getting stuck, possibly without them knowing.

          RPGs center around the story and the role you play, and the mechanics are built to aid that. you play for the story. in most RPGs, failure still progresses the story because failure is interesting. getting stuck is not interesting. having the mechanics without a story to reinforce would just be going through the motions.

          someone else said that the fromsoft games are made to feel like videogames, and that resonated with me. that explained the disconnect i see in the mechanics and the world.

    • Honytawk@lemmy.zip
      link
      fedilink
      English
      arrow-up
      3
      arrow-down
      2
      ·
      19 hours ago

      Oh, so Dark Souls is trail and error?

      That doesn’t sound fun at all.

      • Adm_Drummer@lemmy.world
        link
        fedilink
        arrow-up
        1
        ·
        9 hours ago

        Are there any video games that don’t involve some level of trial and error? I suppose respawn mechanics should be removed from all games then?

        I guess what I’m saying is that the souls games reward experience. The more you learn, the easier it becomes. More akin to a roguelike in learning curve than a puzzle game.

        The barrier for entry may seem high but I genuinely think after an hour of playing you’ll quickly get the hang of it and be just fine.

        • lime!@feddit.nu
          link
          fedilink
          English
          arrow-up
          1
          ·
          5 hours ago

          some of the highest-rated games of all time have no trial and error. Disco Elysium springs to mind because i’m currently playing through it.