Exactly. Oh and I also just remembered another angle: their anti-linux stance. They used to make games with native Linux support, but as I understand it, they’ve even removed Linux support from some games that already had it, trying to keep the Microsoft monopoly going. I wonder how much money ms is giving epic for that.
Same reason why a lot of the non-steam handhelds are non-starters for me. And yeah, I can live without games that depend on Windows kernel-level anti-cheat.
My backlog is so full I could keep entertained even if I ignore every single game I don’t currently have in my steam library. Hell, I even ignore some that are there when I realized they have denuvo or something like that after buying and the refund window has already passed when I do notice.
Thing is, if they have backups, even editing data doesn’t do anything. Or they could even just have it set up to only display the most recent version but still keep each edit on the db. Wouldn’t even be hard to implement. Hell, it wouldn’t even be that hard to implement a historical series of diffs so they don’t have to store the full comments for each edit if the edit is a small one.
Like if I wanted to run a service that made it easier to find interesting data, part of that would be to flag deletes and edits as “whatever was there before has a higher chance of being interesting”.
Once something is posted, IMO just assume that it can’t be unposted and trying to unpost it might work similarly to the Streisand effect.
Even here. Sure, the source is open and I’d bet looking at the delete and edit functions would make it look like everything is fine. But other federated servers don’t have to run the same code and can react to delete and edit directives from other servers however they want. The main difference between this platform and Reddit in regards to control over posted information is the fediverse can’t prevent entities from accessing the data for free (albeit with less user metadata like IP and email).