You can’t pay people to care.
I disagree, I think if you provide ownership of the company as part of compensation you can pay people to care. No big companies do this, but I think they could!
There’s plenty of companies with stock options as part of the compensation package. They’re always just a bone thrown in. They absolutely do not want employees to be able to effectively do a hostile takeover of their own company and set it up as some kind of commie worker cooperative.
I’ve changed my mind and I’d like to disagree with my previous statement. You can’t pay people to care.
Very good point. I worked for an employee owned company and I hated the work, but loved the atmosphere. There really was this sense of everyone there working together to make everyone better. I don’t think stock options can provide the same atmosphere, the employees need to have agency around leadership choices as well as the compensation that comes with it.
In that case, they then care primarily about the success of the company. The quality of the product is secondary as long as it sells.
Dreams of ownership are just dim shadows compared to blaze that is an autist’s love for his project.
I’ve come across this utility before - using it seems to add input latency according to the reviews it has on Steam. So using it to increase performance isn’t really better than not using it, it’s just a tradeoff.
If you’re not sensitive to input latency then that’s likely going to be a good tradeoff for you, but if you are (or play competitively) it’s not.
Why does OOP call it a FPS? Is it to gain some frames per second?
That’s one of the program’s common usages, yeah. Among other things (like integer scaling for pixel-based games), it can be used to:
- render a game at a lower “internal” resolution and then apply one of several upscaling options to make up the difference, improving performance and hence “free FPS”, and/or
- generate intermediate frames between “real” frames, which I guess you could describe as “free FPS” (but the quality of the intermediate frames will be so-so - there’s lots of tests and stuff of frame generation more broadly if you’re interested!)
edit: added frame generation
I kept reading it as first person shooter.
I use it. It’s fucking amazing for certain games. I can only run cyberpunk at like 50-60 fps. This literally makes it run at 144 with very minimal issues. A fast processor and freesync/gsync eliminates the input lag almost entirely.
Best case for it is to run fps locked games at higher fps like Metal Gear Rising Revengeance
Still wouldn’t use it for online shooters though and it doesn’t play well with quite a few games. But when It works it really works. So much so I just have it launch to my system tray and I casually flip it on whenever I try a new game because sometimes it’s really nice.
Like sometimes in a game the camera movement will be a tad choppy. This cleans up most choppy cameras. It’s just a neat thing to toy with.
Oh yeah it’s the only frame generation you can use that doesn’t require you go through some horrid upscaler first. Full image quality babee
Cyberpunk already supports upscaling - but this app does it better?
Yes. On my system in my opinion . Also to clarify I’m only using the frame generation technology. I hate upscalers which is part of why I like this program. You can use frame gen without upscaling
Does it let you do frame generation without a 40XX GPU?
Yeah currently rocking an RX 5700xt
FSR 3.1 (specifically 3.1, not 3.0) added an optional decoupling of the frame generation and the upscaling, but yeah that would still need first party support from the game developer. I should edit my comment to explicitly mention the frame gen possibility, didn’t realize that was something people were using this for!
am autistic, can confirm
side note: Red Eclipse is a free (both as in beer and as in speech), open source FPS that’s actually quite fun and could use some love
For anyone who goes on the hunt: https://store.steampowered.com/app/967460/Red_Eclipse/
Fuck, I am sold. Never seen it before and looks phenominal, time to lose multiple weeks to this alone
Sauerbraten technically mentioned !
That gameplay looks a lot like my old school favourite ut2004. Can you comment on how it compares?
I have not played ut2004 so unfortunately no
power bro!
Hobby projects don’t have deadlines
Hobby projects are guided by mysterious magical smells, not crass requirement docs.
deleted by creator
it’s also called gamescope -F nearest
or using blinue/magpie on w*ndows
Windows?
🤮 sorry had to throw up after hearing such a fucking vulgar word
Only they are allowed to use that word.
More like Losedows
linux support when?
They promise to do it at 7% market share
It recommends FSR for modern games and bilinear filtering for pixel art.
FSR is already supported on any version of wine using DXVK AFAIK, so if you’re gaming on Linux, you have it.
Where can I download free FPS? Is there a site like that one for more RAM? I don’t care if it comes with lossless or lossy scaling, I play at native resolution.
I’m not sure where to downwoad moar FPS, but you can always incwease the amount of dedotated WAM at https://downloadmoreram.com/
https://store.steampowered.com/app/993090/Lossless_Scaling/
Costs $6 bucks but I found it to be worth a try. IIRC there’s a free alternative now but that was after I bought it.
It uses ‘frame generation’ to essentially make more frames at the cost of slight delay. Tbh I can’t notice it but others say they can. It can also do scaling but you can just it at native if you want.
I found it to be useful in games where you’re not directly controlling the character (FPS games). I use it for Kenshi as that games pretty unoptimized and doesn’t need fast reaction time. Also Minecraft just because Minecraft just really needs antialising.
I was attempting to make a joke because I thought the anon meant a good first person shooter
IIRC there’s a free alternative now but that was after I bought it
Any idea what it’s called?
It works and is pretty cool. I have a good PC so I can’t say much about how much it actually helps but playing Kenshi smooth was a cool experience.