Less DRM, smaller filesizes, no stupid anticheat, and no always online bs. Anyone agree with me?

  • quicken@aussie.zone
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    2 months ago

    Play what you enjoy. The old games can look better because you skip through to the best ones over the last 50+ years. Many were buggy, had terrible controls or were just boring. You’re probably not wasting your time on those.

  • GrayBackgroundMusic@lemm.ee
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    2 months ago

    Are you cherry picking the good games out of older libraries? I find people do that a lot when remembering. It’s a survivorship bias thing. The good ones get remembered more and the bad one forgotten, so they seem like the population is better.

      • Kaldo@kbin.social
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        2 months ago

        I can give so many but you’ll have to narrow down your preferences a bit ^^

        I’ve recently been playing Remnant 2, Songs of Syx, Age of Darkness, dotAGE, Helldivers, Valheim, Against the Storm… all really impressive and amazing games made by (relatively) small studios or AA developers with a passion for games. If you’re completely new to the indie scene you probably can’t go wrong with Hades, Hollow Knight, Stardew Valley, Terraria

      • Blisterexe@lemmy.zip
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        2 months ago

        You should try hollow knight, its a great metroidvania, and without saying too much the entire game is amazing, just the first zone is a bit boring

      • AdamBomb@lemmy.sdf.org
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        2 months ago

        Try looking for a Steam curator with tastes similar to yours. I like SkillUp’s curator page, maybe try that as a jumping off point.

  • simple@lemm.ee
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    2 months ago

    People that have this opinion often only play AAA games. There are a lot of indie games that channel old-school game energy and improve upon them. Shovel Knight for example is a lot better than old platformers wish they were. A Hat in Time is a ton of fun compared to the vast majority of PS2/Gamecube 3D platformers. Hollow Knight is better than any Metroid game (I know a lot of people would disagree, though).

    • Glide@lemmy.ca
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      2 months ago

      Cassette Beasts kicks the ever loving shit out of Pokemon across the board, modern or retro.

      Retro games weren’t better than modern games as a “full-stop” statement. They tended to be bug-ridden messes, but there was still a heart and soul behind them that tends to be missing in the AAA industry. Continuing on the Pokemon example Red/Blue were an absolute mess. I mean, moves and items that were supposed to massively increase critical hit rate massively decreased them instead. Stat calculations were all over the place. Hell, the ghost-psychic interaction just straight didn’t function as intended. It was a mess, and yet for some reason, it’s touted as “better” than the modern Pokemon games.

      Plus, not all big studio games are soulless cash grabs of releases, either. Hi-Fi Rush is my favorite game of 2023 by a huge margin, and was a Bethesda published game. Sure, the dev studio was “smaller” compared to Ubisoft or Activison, but I wouldn’t call the game indie - it was AAA in polish and scale. I’m currently really enjoying Unicorn Overlord, getting major Ogre Battle 64 vibes from it, and playing a lot of Monster Hunter Rise thanks to a Steam sale. These games slap, and have all the depth and passion of games of old without alI of the horrible jank we dealt with in the pre-internet “no such thing as a post-release patch” world.

      It’s easy to see the yearly Call of Duty, Pokemon, generic EA sports, and obligatory Ubisoft open world games release and think “man, AAA gaming sucks”, but they’re honestly a very tiny portion of the conversation.

      EDIT: I take everything back, Bethesda just closed the studio that made Hi-Fi Rush. AAA gaming is a cancer that needs to be surgically extracted.

      • comicallycluttered@beehaw.org
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        2 months ago

        Cassette Beasts was a real treat. I’ll be finding it very difficult to go back to other monster taming games after playing that.

    • Feyd@programming.dev
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      2 months ago

      Hollow Knight is pretty different than metroid games and I’m not sure I’d directly compare them. I’m the only person I know that doesn’t like Hollow Knight and it seems like the departures it makes from the classic metroidvania formula that put me off it are part of the reason other people like it

      • MudMan@fedia.io
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        2 months ago

        Nah, you have a point. There are a bunch of “2D soulslikes” that get advertised as “Metroidvanias”, and I wish we had better language to split that difference, because there’s a big conceptual shift between the “parry and dodge” souls style and the genuine Metroid/Castlevania style of movement and aggression. It feels very different and honestly the last time something scratched that itch it was Bloodstained.

        So yeah, Hollow Kinght is a very well made game, but it’s not what I’m looking for every time I fire up one of the DSvanias for yet another run.

    • eezeebee@lemmy.ca
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      2 months ago

      I loved A Hat in Time. I grew up in that golden age of platformers and Hat definitely stands up in quality to those.

  • luciole@beehaw.org
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    2 months ago

    Just be careful not to idealize the past as some golden age of gaming. During the SNES era, worthwhile titles were few and far between on top of spotty regional availability on account of profitability (supposedly). The bar to entry for gamedevs was huge: the dev tools were obtuse and the distribution methods were shit and centralized (toy stores, computer stores, magazines). The offer was also ridiculously sanitized, at least on consoles.

    It’s great that we can still enjoy the good games of the past, but I absolutely love what indies come up with nowadays. There are so many and they’re so creative! ❤️ Some talented big studio devs even manage to release something nice once in a while despite the organizational structure they work in. I never want to go back to gaming in the 90’s. Furthermore, I’m of the opinion that there are many past titles being hailed as classics solely based on some unconscious nostalgia for youth (I’m looking at you GOG).

    • bonegakrejg@lemmy.ml
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      2 months ago

      Its just like with idealizing music eras. People remember the stand outs and forget the bad and mediocre stuff so it seems like everything was better in whatever time.

  • Lexi Sneptaur@pawb.social
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    2 months ago

    It’s not a controversial take, but survivorship bias is certainly strong with anything like this. People like classic rock because the bad songs from that era have faded into obscurity. The same goes for your favorite retro games; for every Ocarina of Time there was a Superman 64. For every Zelda there were 3 shitty LJN games.

    The type of trash is just different. Instead of low-effort cash grab games, now we get high-effort overworked devs making a game that asks you to pay for it over and over again.

  • Sina@beehaw.org
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    2 months ago

    Many retro games are better. AA games were made with heart back then & that made it possible to make games that are incredible both in terms of artistry, grandeur and gameplay. Games like Baldur’s Gate 1-2, Chrono Cross etc are not possible in today’s climate.

    On the other hand we have been handed indie games like Celeste and Hollow Knight, so I don’t know. Amazing games still exists, it’s just not really comparable.

  • LoamImprovement@beehaw.org
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    2 months ago

    I mean, let’s not forget that the early consoles had their own pitfalls, a period of gaming that spawned tropes like ‘Nintendo Hard’ and ‘Guide Dang It’ in order to, among other things, pad out the length of what we would consider an otherwise barebones game, and to sell time on their hints and tips hotline. I do feel like there was less bullshit in the past, but it definitely still existed.

      • Malix@sopuli.xyz
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        2 months ago

        I haven’t played many SNES games, but the ones I have have been pretty good. Fairly sure there’s quite a bit of stinkers in there too.

  • BougieBirdie@lemmy.blahaj.zone
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    2 months ago

    I think nostalgia plays a pretty big factor in retro games. Like, yes, I agree that enshittification marches onwards and the state of the industry today is pretty lame.

    Every time I’ve gone back to a retro game I find myself vaguely disappointed. Quality of life has come a long way, and development is iterative so it makes sense that games made twenty years ago are lacking some features that make life easier for the player. Things like fast travel in metroidvanias, or inventory and quest management, or just trying to remember what it was I was supposed to do next in an RPG are often quite lacking. Or at the least, they’re not up to today’s standards.

    Survivorship bias plays a pretty big role here too. We remember the good games that stand out from the rest of them, and we forget about the crap. There was shovelware back then too, maybe not to the degree of the modern app stores with F2P games loaded with microtransactions and dark patterns, but they were there too.

    Anyway, long story long, the trick in whatever generation you play seems to be to find games that respect your time as a player. I’d also recommend checking out indie games, they’re made with love, and you can find all kinds of retro-styled where you can tell the devs were passionate about games of the era.

    Here’s a short list of games I’ve enjoyed that give me that retro SNES feeling:

    • Bzzzzzt - Just delightful
    • Gravity Circuit - Megaman, but the platforming actually feels good and fast
    • Nuclear Blaze - This one has a unique offering where have to put out fires while platforming
    • Skull Girls - okay, this one’s a bit older too, but in another comment you said you like Street Fighter so this might be up your alley
  • Aloomineum@beehaw.org
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    2 months ago

    I just finished playing the original FF7 for the first time in like two decades. I always secretly dreaded trying to play it again, worried that it wouldn’t have aged that well as a game, or that my nostalgia was propping it up as a masterpiece when perhaps it wasn’t.

    It sucked me in and I ended up doing a 100% completion playthrough. The experience has shifted my thinking and now I’m more willing to replay older games. Just last week I found my old CD Keys and started up Diablo 2, the original, not the remaster. Now I’ve been sucked into that.

    I personally am finding that mechanically, these older games have systems with lots of depth and creativity. They give you so many options and choices, and they rarely explain all of it so your kind of left to just… experience it. I am sure this is not true for every retro game ( and ditto for some new games ) but it is something I have been feeling when playing older games.

    • xtapa@feddit.de
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      2 months ago

      Definitely try solo stuff with plugy. I installed D2 for a nice bnet session of baalruns but bnet was a bit riddled fuckhole. I tried plugy before uninstalling and it got me hooked on solo play for 3 more years.

      • Aloomineum@beehaw.org
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        2 months ago

        I was going to try Plugy earlier this week but I just discovered Project Diablo 2 which comes with some of the QoL features from Plugy and more. It’s been phenomenal! Absolutely check it out if you haven’t.

      • Aloomineum@beehaw.org
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        2 months ago

        I wish I could offer some advice, I’m on windows 11. I downloaded the game files from Blizzards website (had to google it, its kind of buried), and used my CD keys from my game cases. Honestly I was surprised I didn’t have to do much tinkering to make it work. I think all I did was make sure it launches with compatibility mode enabled in the properties of the .exe

  • millie@beehaw.org
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    2 months ago

    There definitely is a lot of crap that came out back in the day that we tend to forget, but there were also very different popular strategies for game making.

    One of the most significant for me is the degradation of choice in RPGs. Many, certainly not all, of the RPGs I played as a kid and as a teenager would have elements of their story that could diverge to some degree based on your actions. The most typical results were things like a different ending or an otherwise hidden scene. Silent Hill was a good example of this. But you’d also have a lot of games where your choices immediately and totally altered the way things play out, like Planescape: Torment or Baldur’s Gate. Your choices could affect not only the ending, but a whole lot on the way. Hell, the first Fallout game served up some major unforeseen consequences for an action that on the surface seems like a pretty straightforwardly good idea.

    But ever since Mass Effect I’ve noticed an emptiness in choice making, and recently I saw an article that showed me why.

    If you follow the branching choices in those early games like a flow chart, the choices on it were often significant divergences that don’t ever meet back up with the original iteration of the quest. But modern design techniques try to be efficient, so you’ve got a branching point at the point of choice, then it rejoins the main quest, and then later on it branches off briefly to check what you did and react to it, before going back to the main quest as though nothing happened.

    It’s such a letdown. If you only play once and never save scum it’ll seem fine, but the lack of depth becomes readily apparent so quickly. It’s not like nobody’s still doing big branches too, but you can tell when they default to this and it feels so empty.

    I’ve enjoyed Baldur’s Gate 3, but one of the things I notice, especially in act 3, is how slapped together some of these branching choices are. Also, as cute as the die rolling mechanic is, the constant clear and random success/failure state of all branching choices just leads to endless save scumming. The game doesn’t handle it like a divergence in one way or the other, it straight up tells you you failed.

    In D&D the die rolls are fun and tense, but they don’t become this totally separate gambling subgame. Sometimes it’s important to get a bad die roll, and sometimes the result in terms of fun is way better than getting a good die roll. I never got that impression from BG3. It felt like a bad die roll meant missing content rather than getting different content, and I think that’s largely because of the literal framing of the die rolling UI and the associated sounds. A more neutral UI where you don’t know the DC of what you’re rolling for and it doesn’t scream at you that your roll wasn’t good enough might let people RP out the failure a little better. Comedy doesn’t hurt either, and is a great tool for DMs seeking to alleviate some of the pain of a bad roll.

    Anyway, point being, I think there are some problems with modern game design philosophy that stem from seeking efficiency and greater visual fidelity and audio complexity over engaging game design. Shitty graphics and limited processing power mean you have to make decisions to bring the player into the world and get them to forget that their character’s head is like 8 pixels or whatever. So they have to exploit humanity’s adeptness at pattern recognition, but they also have to make what they’ve got count. They’re not overloading it with bloat and random branches just for the hell of it. A branching story was a branching story because they really wanted it to be.

    I’m probably like 50% talking out of my ass, but I feel like if we had Tim Cain here with us he’d agree with me.

    Though indie games do seem perfectly capable of avoiding this corporate optimization shit.

    But in a word: no.

    You are not.

  • xtapa@feddit.de
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    2 months ago

    Often, it’s not really the “old games” but the “not the marketed shit”. One of my favourite gems is Outward. It looks and feels a bit clunky, but you breathe love and passion for making games on every corner.