• deo@lemmy.dbzer0.com
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    6 months ago

    platformers very often include coyote-time to make jumps feel better and to account for imprecise reaction times of players, but that would be cool to see it as a legit mechanic

      • TachyonTele@lemm.ee
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        6 months ago

        That’s just because all the hit boxes in Donkey Kong Country were from a different game.

      • Katana314@lemmy.world
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        6 months ago

        It’s specifically using the roll, right? There must be other games that have copied that, but I found it frustrating at the time.