It’s not the difficulty, but the time commitment the difficulty requires.
I enjoy games that are difficult that allow me to retry 5 seconds later. It’s why I can enjoy Super Meat Boy, Neon White, VVVVVV, etc despite my busy schedule that affords me maybe 2 hours a week for gaming.
For a Souals-like you have to spend way too much time retrying and attempting to get good.
That’s a fair point and I agree with you that it’s difficult to enjoy soulslike (I am referring to the game’s I played. I’m sure there are exceptions) in short bursts.
But I don’t know whether this is because of their higher difficulty compared to the games you mentioned (which I didn’t play a single one of) or because they’re overall slower games.
I loved Fallen Order which is very Souls-like because I was able to turn down the difficulty and just play the game without having to spend 4 hours perfecting my dodge rolls to get past a boss.
It’s not the difficulty, but the time commitment the difficulty requires.
I enjoy games that are difficult that allow me to retry 5 seconds later. It’s why I can enjoy Super Meat Boy, Neon White, VVVVVV, etc despite my busy schedule that affords me maybe 2 hours a week for gaming.
For a Souals-like you have to spend way too much time retrying and attempting to get good.
That’s a fair point and I agree with you that it’s difficult to enjoy soulslike (I am referring to the game’s I played. I’m sure there are exceptions) in short bursts.
But I don’t know whether this is because of their higher difficulty compared to the games you mentioned (which I didn’t play a single one of) or because they’re overall slower games.
I loved Fallen Order which is very Souls-like because I was able to turn down the difficulty and just play the game without having to spend 4 hours perfecting my dodge rolls to get past a boss.
Its okay to like hard games, but a difficulty slider to let everyone else enjoy it too isn’t too much to ask.
Unless you think the difficulty is the only enjoyable part of the game.
I really hate the “git gud” mentality.